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Physically based character animation Eli Marable.

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Presentation on theme: "Physically based character animation Eli Marable."— Presentation transcript:

1 Physically based character animation Eli Marable

2 What is it? Attempting to make character walk on uneven surfaces Challenge: making feet line up with the ground Image credit: Rune Skovbo Johansen: "Dynamic Walking With Semi-Procedural Animation" (GDC 2009)"Dynamic Walking With Semi-Procedural Animation"

3 How to do this? Inverse Kinematics – A method for finding joint orientations from a given endpoint Image credit: Hugo Elias: "Inverse Kinematics - Improved Methods" (2004)"Inverse Kinematics - Improved Methods"

4 What has been done so far? OpenGL environment Support for generating heightmaps Creating skeletons from bones and joints Vector and Quaternion math

5 What still needs to be done? Fix bugs in skeleton code Write the IK solver Add animation


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