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Published byDiana Watkins Modified over 8 years ago
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Physically based character animation Eli Marable
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What is it? Attempting to make character walk on uneven surfaces Challenge: making feet line up with the ground Image credit: Rune Skovbo Johansen: "Dynamic Walking With Semi-Procedural Animation" (GDC 2009)"Dynamic Walking With Semi-Procedural Animation"
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How to do this? Inverse Kinematics – A method for finding joint orientations from a given endpoint Image credit: Hugo Elias: "Inverse Kinematics - Improved Methods" (2004)"Inverse Kinematics - Improved Methods"
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What has been done so far? OpenGL environment Support for generating heightmaps Creating skeletons from bones and joints Vector and Quaternion math
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What still needs to be done? Fix bugs in skeleton code Write the IK solver Add animation
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