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Dial-in: 1-888-447-7153 Passcode: 899594 Low Incidence Affinity Group Supporting 21st Century Learners with Technology Rich Learning Opportunities Presenter:

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Presentation on theme: "Dial-in: 1-888-447-7153 Passcode: 899594 Low Incidence Affinity Group Supporting 21st Century Learners with Technology Rich Learning Opportunities Presenter:"— Presentation transcript:

1 Dial-in: 1-888-447-7153 Passcode: 899594 Low Incidence Affinity Group Supporting 21st Century Learners with Technology Rich Learning Opportunities Presenter: Michael Ferguson, Co- Director, Vermont SPDG Facilitators: David Guardino, OSEP & Audrey Desjarlais, Signetwork

2 2 Webinar Ground Rules Roll Call  Enter Name, State, and role in chat pod Mute your phones:  To Mute or Un-Mute Press *6  Please do not put your phones on ‘Hold’ Q & A Process (audio/chat):  Ask questions in two ways – 1) via phone or 2) type in chat pod Archive Recording, PPT, & Materials: http://signetwork.org/event_calendar/events

3 Next LIA Call 3  March 18, 3-4p ET  Topic: Common Core. How to make materials accessible. Interventions used in math and language.  Presenter: Dr. Diane Browder, UNC Charlotte

4 Supporting 21 st Century Learners with Technology Rich Learning Opportunities Michael Ferguson Project Director VT SPDD

5 21 st Century Classroom Think back to 2003 … VISUALIZE the 21 st Century Classroom…..

6 Maybe it looked like this ???

7 Vision:

8 that was before this……

9 And this… LG eXpo Smartphone & Projection system Light Blue Touch

10 The Home –School Disconnect for many kids

11 The Push for Technology Integration makes … Teachers teach in ways they were never taught… using tools that were not invented when they were in pre-service programs. Tech Integration pushes teachers to be innovative, content driven and process oriented to improve all student’s achievement.

12 The SPDG PD & Technology Nexis Provide PD to support the new learning for in- place educators to discover the power of technology & Web 2. 0 tools. Integrate technology to captivate, motivate and provide students with disabilities greater classroom inclusion & learning opportunities. Understand the research & resources needed to be effectively integrated to support access to academically rigorous content

13 Changing Global Economy SCANS SKILLS Flattened global economy through information technology Developing Creative Thinkers Right Brain Skills Design, Story, Empathy, Play, Meaning Explosion of Research Brain Science TOOLS Rapid pace of Technology Innovation Access to data/information NETS/Web 2.0 21 st century Students Millennials Digital Natives Net Generation Putting it all together LESSON PLANS Content standards

14 STUDENTS NEED TO BE ABLE Integrate & IMPLEMENT KNOWLEDGE Deeper knowledge Problem Based Creative Products Technology Literacy Interconnected Stimulate Curiosity Communicator Exploration-Curiousity Freedom to Discover Analysis of Information Express Ideas Sift-Sort-Connect Artistry-Empathy

15 STUDENTS MUST BE ABLE TO SYTHESIZE and IMPLEMENT KNOWLEDGE Cross curricular Deeper knowledge Problem Based Creative Products Technology Literacy Interconnected Novel Approach Stimulate Curiosity Communicator Research & Application Exploration-Curiousity Freedom to Discover Analysis of Information Express Ideas Sift-Sort-Connect Artistry-Empathy Narrative-Synthesis

16 Teaching that STICKS 6 traits that make ideas stick: 1.Simple 2.Unexpected 3.Concrete 4.Credible 5.Emotional 6.Story Note: *Sticky ideas are understood, remembered and change something (behavior, values, opinions, etc.) Our job is to make ideas stick everyday! (http://www.heathbrothers.com/madetostick/)

17 PD impacting Teacher change Professional development can shorten the learning curve and return on investment. The important thing to consider is that professional development lies along a continuum—from learning discrete skills, to developing fully integrated lessons, to transferring those skills to new technologies

18 Learning Process that is Outcome Driven

19 Worksheets Don’t Grow Dendrites: 20 Instructional Strategies that Engage the Brain 1.Brainstorming and Discussion 2.Drawing and Artwork 3.Field Trips 4.Games 5.Graphic Organizers, Semantic Maps, and Word Webs 6.Humor 7.Manipulative, Experiments, Labs, and Models 8.Metaphor, Analogy, Simile 9.Mnemonic Devices 10.Movement 11.Music, Rhythm, Rhyme, and Rap 12.Project Based and Problem Based Instruction 13.Reciprocal Teaching and Cooperative Learning (peer coaching) 14.Role Play, Drama, Pantomimes and Charades 15.Storytelling 16.Technology 17.Visualization and Guided Imagery 18.Visuals 19.Work Study and Apprenticeships (Learn by doing) 20.Writing and Journals

20 What does integration look like? Students can test scientific theories with simulations, find ways to prove ideas with multimedia,and collect environmental data with hands-on experiments. They can use the Internet to experience the world through virtual field trips and find information to prove almost any point of view. They can exercise their creativity with art, writing, and music software and more. All of these opportunities mean using technology as a tool to promote content learning.

21 Pieces of Integration Puzzle

22 Tech Tools Digital Cameras Software Scanners, document cameras, tablet pcs, Smartboards, hand held response system, digital video cameras, ipods What are there functions? Try it before you teach it! Evaluate tools to match your needs and class size. VISUAL TOOLS-remember 70% more

23 Teacher Technology Skills Competency Levels What level of daily technological integration is the teacher utilizing? – Daily Routine: type worksheets, attendance, email, make charts. – Effective User: web portal, discussion boards, advanced functions, specialized software, expert, models AUP, flexibility, use data to manage and solve problems. – Innovative User: full array of software & hardware, strategic use of capabilities, produce, empower, mentor, foster continuous improvement. Who is left out? Resisters Beginners

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25 Module List Current Modules (3) AT Assessment Process in the School Environment AT Consideration in the IEP Process Automatic Speech Recognition (ASR) Upcoming Modules (38) AAC for Early Childhood AAC for School Age Access to Functional Life Tasks Access to Play Accessible Housing Accessible Playgrounds Assessment Tools AT and Math AT and Reading AT and Writing

26 More Good Stuff Coming… AT Self Care for Early Childhood AT Self Care for School Age AT Supports and Services in the IEP AT Tools Computer Access Data Collection Electronic Aids to Daily Living (EADL) Funding Mobile Computing Physical Aspects of Writing Recreation and Leisure for Adults Recreation and Leisure for School Age Seating and Positioning for Early Childhood Transition Transition Process UDL in the Classroom


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