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13 Systems Analysis and Design in a Changing World, Fourth Edition
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13 Systems Analysis and Design in a Changing World, 4th Edition 2 Learning Objectives u Describe the difference between user interfaces and system interfaces u Explain why the user interface is the system to the users u Discuss the importance of the three principles of user- centered design u Describe the historical development of the field of human- computer interaction (HCI) u Describe the three metaphors of human-computer interaction. u Discuss how visibility and affordance affect usability
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13 Systems Analysis and Design in a Changing World, 4th Edition 3 Learning Objectives ( continued ) u Apply the eight golden rules of dialog design when designing the user interface u Define the overall system structure as a menu hierarchy u Write user-computer interaction scenarios as dialogs u Create storyboards to show the sequence of forms used in a dialog u Use UML class diagrams and sequence diagrams to document dialog designs u Design windows forms and browser forms that are used to implement a dialog. u List the key principles used in Web design
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13 Systems Analysis and Design in a Changing World, 4th Edition 4 Overview u User interfaces handle input and output that involve a user directly u Focus on interaction between user and computer called human-computer interaction (HCI) u Metaphors to describe the user interface u Usability and Web-based development guidelines u Approaches to documenting dialog designs, including UML diagrams from OO approach
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13 Systems Analysis and Design in a Changing World, 4th Edition 5 Identifying and Classifying Inputs and Outputs u Identified by analyst when defining system scope u Requirements model produced during analysis l Event table includes trigger to each external event l Triggers represent inputs l Outputs are shown as responses to events
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13 Systems Analysis and Design in a Changing World, 4th Edition 6 Traditional and OO Approaches to Inputs and Outputs u Traditional approach to inputs and outputs l Shown as data flows on context diagram, data flow diagram (DFD) fragments, and detailed DFDs u OO approach to inputs and outputs l Defined by message entering or leaving system l Documented in system sequence diagram (SSD) l Actors provide inputs for many use cases l Use cases provide outputs to actors
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13 Systems Analysis and Design in a Changing World, 4th Edition 7 User versus System Interface u System interfaces : Involve I/O requiring minimal human intervention. They might be inputs captured automatically ( scanner, electronic messages from another system). Batch processing transaction compiled by another system. Many outputs are considered system interface ( report, information ) to an external agent without much human intervention. u User interfaces l I/O requiring human intervention. Query about the status of an order. In Web-based system ( create an order)
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13 User versus System Interface (Cont.) u User interface is everything end user comes into contact with while using the system u To the user, the interface is the system u Analyst designs system interfaces separate from user interfaces ???? Because u Requires different expertise and technology. Systems Analysis and Design in a Changing World, 4th Edition 8
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13 Systems Analysis and Design in a Changing World, 4th Edition 9 Understanding the User Interface u Physical aspects of the user interface l Devices touched by user, manuals, documentation, and forms l Example: Mail-order data entry u Perceptual aspects of the user interface l Everything else user sees, hears, or touches such as screen objects, menus, buttons, lines and sound made by the system. u Conceptual aspects of the user interface l What user knows about system and logical function of system (adding, deleting, updating, orders, etc.)
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13 Systems Analysis and Design in a Changing World, 4th Edition 10 Aspects of the User Interface
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13 Systems Analysis and Design in a Changing World, 4th Edition 11 User-Centered Design u A collection of techniques that place the user at the center of the development process. u User-centered design techniques emphasize three important principles: u Focus early on the users and their work by focusing on requirements u Evaluate designs to ensure usability : the degree to which a system is easy to learn and use. u Iterative development keeps focus on user l Continually return to user requirements and evaluate system after each iteration (Analysis, design and implementation).
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13 User-Centered Design (Cont.) u Human-computer interaction (HCI) l Study of end users and interaction with computers u Human factors engineering (ergonomics): the study of human interaction with machines in general. The formal study of human factors beans during World War II when an aerospace engineering studied the effects on airplane pilots of rearranging control of the cockpit Pilots are responsible for controlling many devices on the fly. Systems Analysis and Design in a Changing World, 4th Edition 12
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13 Systems Analysis and Design in a Changing World, 4th Edition 13 Fields Contributing to the Study of HCI
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13 14 Metaphors for Human-Computer Interaction u There are many ways to think about HCI, including metaphors or analogies. u Direct manipulation metaphor l User interacts with objects on display screen instead of typing command on a command line. (examples: buttons, check boxes, scroll bar). l Desktop metaphor: direct manipulation coupled with OO programming in which the display screen includes an arrangement of common desktop object ( notepad, calendar, calculator and folder).
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13 Metaphors for Human-Computer Interaction (Cont.) u Document metaphor l Computer is involved with browsing and entering data in electronic documents l Hypertext: documents that allow the user to click on a link and jump to a different part of the document or another document. l Hypermedia: extend the hypertext context to include multimedia content such as graphic, video and audio. u Dialog metaphor l Expresses the concept that the user and computer interact by sending messages. Much like carrying on a conversation. 15
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13 Systems Analysis and Design in a Changing World, 4th Edition 16 Desktop Metaphor Based on Direct Manipulation Shown on Display Screen
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13 Systems Analysis and Design in a Changing World, 4th Edition 17 Document Metaphor Shown as Hypermedia in Web Browsers
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13 Systems Analysis and Design in a Changing World, 4th Edition 18 Dialog Metaphor Expresses the Messaging Concept
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13 Systems Analysis and Design in a Changing World, 4th Edition 19 Guidelines for Designing User Interfaces u Visibility l All controls should be visible l Provide immediate feedback to indicate control is responding( button after click changes color or sound) u Affordance l Appearance of control should suggest its functionality – purpose for which it is used ( button afford clicking, a scroll bar affords scrolling). u System developers should use published interface design standards and guidelines
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13 Systems Analysis and Design in a Changing World, 4th Edition 20 Eight Golden Rules for Interactive Interface Design
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13 Systems Analysis and Design in a Changing World, 4th Edition 21 Documenting Dialog Designs u Done simultaneously with other system activities u Based on inputs and outputs requiring user interaction u Used to define menu hierarchy l Allows user to navigate to each dialog l Provides overall system structure u Storyboards, prototypes, and UML diagrams can be used to complete the design.
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13 Systems Analysis and Design in a Changing World, 4th Edition 22 Overall Menu Hierarchy Design: Each Use Case Is Listed Under a Menu Utilities, Preferences, and Help Are Added
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13 Systems Analysis and Design in a Changing World, 4th Edition 23 Dialogs and Storyboards u Many methods exist for documenting dialogs l Written descriptions following flow of activities like in use case description l Narratives l Sketches of screens l Storyboarding – technique used to document dialog designs by showing sequence of sketches of display screen during a dialog
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13 Systems Analysis and Design in a Changing World, 4th Edition 24 Storyboard for the Downtown Videos Rent Videos Dialog (Figure 13-9)
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13 Systems Analysis and Design in a Changing World, 4th Edition 25 Dialog Documentation with UML Diagrams u OO approach provides UML diagrams u Use case descriptions l List of steps followed as system and user interact u Activity diagrams l Document dialog between user and computer for a use case u System sequence diagrams (SSD) l Actor (a user) sends messages to system l System returns information in form of messages
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13 Systems Analysis and Design in a Changing World, 4th Edition 26 Sequence Diagram for the RMO Look Up Item Availability dialog (Figure 13-10)
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13 Systems Analysis and Design in a Changing World, 4th Edition 27 Class Diagram Showing Interface Classes Making up ProductQueryForm
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13 Systems Analysis and Design in a Changing World, 4th Edition 28 Sequence Diagram Showing Specific Interface Objects (Figure 13-12)
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13 Systems Analysis and Design in a Changing World, 4th Edition 29 Guidelines for Designing Windows and Browser Forms u Each dialog might require several windows forms u Standard forms are widely available l Windows form: Visual Basic, C++, C#, Java l Browser form: HTML, VBScript, JavaScript, ASP, Java servlets ( can be the same for internal and external) u Implementation l Identify objectives of form and associated data fields l Construct form with prototyping tools
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13 Systems Analysis and Design in a Changing World, 4th Edition 30 Form Design Issues u Form layout and formatting consistency ( all forms within the system need to have the same look and feel. l Headings, labels, logos l Font sizes, highlighting, colors l Order of data-entry fields and buttons u Data keying and data entry (use standard control) l Text boxes: an input control that accept keyboard entry. l list boxes: an input control that contains a list of acceptable entries the user can select. l Combo boxes: user can enter new value or select from the entry.
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13 Form Design Issues (Cont.) u Two types of input controls are used: Radio buttons ( option buttons ): are associated with a group and the user select and only one of the group. Then the system turn off all other buttons in the group. Check boxes : also work together as a group but allows the user to select as many value as desired within the group. u Navigation and support controls. Minimize, Maximize, close button on the right corner, vertical scroll bar, etc. u Help support – tutorials, indexes, context-sensitive Systems Analysis and Design in a Changing World, 4th Edition 31
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13 Systems Analysis and Design in a Changing World, 4th Edition 32 Guidelines for Designing Web Sites u Draw from guidelines and rules for designing windows forms and browser forms u Web sites are used for: l Corporate communication l Customer information and service l Online Sales, distribution, and marketing u They must interact seamlessly with customers 24/7
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13 Systems Analysis and Design in a Changing World, 4th Edition 33 Ten Good Deeds in Web Design u Place organization’s name and logo on every page and link to the homepage u Provide a search function ( if more than 100 pages ) u Use straightforward headlines and page titles so it is clear what page contains u Structure page to help readers scan it u Use hypertext to organize information into separate pages u Use product photos (preferably thumbnails), but avoid cluttered and bloated pages that load slowly. u Use relevance-enhanced image reduction; zoom in on needed detail.
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13 Systems Analysis and Design in a Changing World, 4th Edition 34 Ten Good Deeds in Web Design (Continued) u Use link titles to provide users with a preview of where link will take them before they have clicked on it. u Ensure that pages are accessible by users with disabilities especially visually impaired users. u Do the same thing as everybody else because users come to expect certain features.
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13 35 Design for RMO Phone-Order Dialog u Referring to the models produced during analysis: Data flow diagram fragment and corresponding detailed DFD for activities. OR The UML sequence diagram for this scenario. u Steps in dialog models 1. Record customer information 2. Create new order 3. Record transaction details 4. Produce order confirmation
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13 Design for RMO Phone-Order Dialog (Cont.) u Traditional approach – use structure charts u OO approach – expand SSD to include forms the user will need for the interaction. Systems Analysis and Design in a Changing World, 4th Edition 36
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13 Systems Analysis and Design in a Changing World, 4th Edition 37 Required Forms for RMO u Main menu form u Customer form u Item search form u Product detail form u Order summary form u Shipping and payment options form u Order confirmation form
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13 Systems Analysis and Design in a Changing World, 4th Edition 38 Design Concept for Sequential Approach to Create New Order Dialog
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13 Systems Analysis and Design in a Changing World, 4th Edition 39 Design Concept for Order-Centered Approach to Create New Order Dialog
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13 Systems Analysis and Design in a Changing World, 4th Edition 40 Prototype Main Menu Form for Order- Centered Approach to Dialog (Figure 13-17a)
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13 Systems Analysis and Design in a Changing World, 4th Edition 41 Order Summary and Product Detail Forms (Figures 13-17b and 13-17c)
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13 Systems Analysis and Design in a Changing World, 4th Edition 42 Completed Order Summary and Shipping Payment Forms (Figures 13-17d and 13-17e)
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13 Systems Analysis and Design in a Changing World, 4th Edition 43 Dialog Design for RMO Web Site u Basic dialog between user and customer similar to phone- order representative u Web site will provide more information for user, be more flexible, and be easier to use u More product pictures are needed including colours. u Information needs are different for customer than for phone-order employees u Guidelines for visibility and affordance are used to convey positive company image
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13 Systems Analysis and Design in a Changing World, 4th Edition 44 RMO’s Home Page
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13 Systems Analysis and Design in a Changing World, 4th Edition 45 Product Detail Page from RMO Web Site
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13 Systems Analysis and Design in a Changing World, 4th Edition 46 Shopping Cart Page from RMO Web Site
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13 Systems Analysis and Design in a Changing World, 4th Edition 47 Summary u User interface is everything user comes into contact with while using the system l Physically, perceptually, and conceptually u To some users, user interface is the system u User-centered design means l Focusing early on users and their work l Evaluating designs to ensure usability l Applying iterative development
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13 Systems Analysis and Design in a Changing World, 4th Edition 48 Summary ( continued ) u User interface is described with metaphors (desktop, document, dialog) u Interface design guidelines and standards are available from many sources u Dialog design starts with use cases and adds dialogs for integrity controls, user preferences, help u OO approach provides UML models to document dialog designs, including sequence diagrams, activity diagrams, and class diagrams
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