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Enneagram Personality Test Who are you?
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THE ENNEAGRAM
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Background information Ancient Middle Eastern Test There are nine personality types Each type relates to other types Starts with the belief you were born whole Something happened and you have strategies on how to cope.
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Things to Consider Choose your type before 22 years old Pick who you are not who you want to be Can ask friends if you are uncertain
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Moving around Each personality type plays with other types. You have arrows You have wings
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Arrows Arrows are numbers you go to when either stressed or relaxed. You take on their good traits or bad traits
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Wings Wings are like hands, you have two hands but you can favor one. You take on traits of the personality type on either side of you on the wheel. Like hands you favor one.
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The Ennegagram
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Other considerations Get out a sheet of paper and take notes There are many names for each number Always refer to the number. Look over all types before choosing
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The Three Centers Heart- Appearance Head- Knowledge and fear Gut- Anger and peace
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HEART CENTER Appearance Twos- Want appearance to be your best friend Threes- Want appearance to be the best. Fours- Want appearance to be unique and individual
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Twos TWOS- HELPER Want to be your friend and often put friends needs ahead of their own. House- lots of seating- the place to be
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Threes Threes- ACHIEVER Like to do things. Have a to do list and will get satisfaction on completing the list quickly House- Has everything they need to achieve- Usually focuses on their own room
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Fours Fours- ROMANTICS Need to be an individual and unique. Likes the drama of the day House- Usually drawn doll house style or written with many adjectives. Decorates things (flames on candles on table, pictures on walls)
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HEAD CENTER Knowledge and Fear Fives- Seek safety in knowing things. Usually reading. Often likes other worlds Sixes- Seeks safety in approval from authority Sevens- Fear being afraid and will try many things to prove things are fine.
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Fives Fives- Obsevers Likes alone time and places to people watch. Seeks knowledge in books House- Focuses on own room, library, and windows
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Sixes Sixes-QUESTIONER Generally worried. Asks “What if? What do you think? Is that?” Knows authority and seeks approval Extremely competent- just insecure House- Traditional house, no pool, no spiral stairs, nothing that would kill.
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COUNTER PHOBIC SIX There are people who are counter phobic. They acknowledge authority and usually give up and cause a ruckus. They have the same fears but aggressively fail to avoid failure anyway.
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Sevens Sevens-Adventurers Happy go lucky and view the world as a rosy place to live. Have very big ideas and grand stories Know a lot about everything and master of none. House- Out of this world! Slides, moving garages, jungle room (no bedrooms or bathrooms)
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GUT CENTER Anger and Peace Eights- like anger and are not afraid to express it. Nines- like to calm anger and conflict Ones- Avoid anger and feel it is a character flaw.
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Eights Eights- ASSERTERS Very territorial. Is your best friend. Showing anger is not a problem. Houses range from all designs, but things are usually fair and evenly spaced.
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Nines Nines- PEACEMAKERS Hardest to identify as they will be who you need them to be. Like to solve conflicts (if no conflicts are around they will stir it up) How you ask them to do stuff is extremely important. House- Very challenging to tell
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ONES Ones- PERFECTIONISTS Like things in order. Like things neat and find peace in order. Anger is a character flaw. House- Right angles, closet space, drafted. (WATCH FOR PAPER TEARS)
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