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Published byChastity Bryan Modified over 8 years ago
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www3.informatik.uni-wuerzburg.de Institute of Computer Science Chair of Communication Networks Prof. Dr.-Ing. P. Tran-Gia Simulation Framework for Live Migration of Online Games towards the Edge
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edit slide master to edit author name 2 edit slide master to edit title Advanced Scenario: Gaming Cloud VM Media Center: Gaming (and related activities) Relationship between video game streaming, live game streaming, multiplayer gaming Placement Consider type of game/streaming Satisfy all participants Meet the game requirements: real- time, HD resolution Methodology Performance Analysis Metrics
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edit slide master to edit author name 3 edit slide master to edit title Description of Work (1) Task 1: System model Network architecture and components Time scale Level of abstraction Task 2: Requirement analysis Define requirements for simulation from system model Study literature for existing simulation frameworks Decide on simulation type Decide on simulation platform Task 3: Implement simulation framework Implement system model Implement player and gaming constraints Implement migration policies based on load (or others, e.g., locality)
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edit slide master to edit author name 4 edit slide master to edit title Description of Work (2) Task 4: Definition of parameters and performance metrics Identify system parameters Define realistic parameter space Identify key influence factors on Gaming QoE Define performance metrics Task 5: Implement statistic evaluation framework Implement statistic counters Methods to obtain significance (batch-means, replicate-delete) Statistic evaluation of counters Task 6: Performance evaluation Produce results in parameter studies Evaluation of results Presentation of results
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