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CSEN 404 Transport Layer II Amr El Mougy Lamia AlBadrawy
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Transport Layer 2 Chapter 3 outline Transport-layer services Multiplexing and demultiplexing Connectionless transport: UDP Principles of reliable data transfer Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management Principles of congestion control
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Reliable Data Transfer 1-3 Reliable Channel Unreliable Channel Application Layer Transport Layer Network Layer rdt_send() udt_send() rdt_rcv() deliver_data() Provided Service Service Implementation
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1-4 Transport Layer Protocol rdt 1.0: Perfectly Reliable Channel Sender Receiver Transport Layer at sender accepts packet from App Layer and sends it to Network Layer Transport Layer at receiver extracts packet from Network Layer and delivers it to App Layer Waiting
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1-5 Transport Layer Protocol rdt 2.0 (stop-and-wait): Channel with Bit Errors Sender Receiver Transport Layer at sender accepts packet from App Layer and sends it to Network Layer Transport Layer at receiver extracts packet from Network Layer and delivers it to App Layer Waiting Errors Waiting for ACK or NAK Send ACK or NAK
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1-6 Transport Layer Protocol rdt 2.0 (stop-and-wait): Channel with Bit Errors Sender Receiver Transport Layer at sender accepts packet from App Layer and sends it to Network Layer Transport Layer at receiver extracts packet from Network Layer and delivers it to App Layer Waiting for Call 0 Waiting for 0 Errors Waiting for ACK or NAK Send ACK or NAK Waiting for Call 1 Waiting for 1
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1-7 Transport Layer Protocol rdt 2.0 (stop-and-wait): Channel with Bit Errors Sender Receiver Transport Layer at sender accepts packet from App Layer and sends it to Network Layer Transport Layer at receiver extracts packet from Network Layer and delivers it to App Layer Waiting for Call 0 Waiting for 0 Errors and Loss Waiting for ACK 0 or NAK 0 Send ACK 0 or NAK 0 Waiting for Call 1 Waiting for 1
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1-8 Transport Layer
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Pipelined protocols Pipelining: sender allows multiple, “in-flight”, yet-to-be- acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver Two generic forms of pipelined protocols: go-Back-N, selective repeat
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Pipelining: increased utilization 1-10
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Pipelining Protocols: Go-back-N sender: up to N unACKed pkts in pipeline receiver: only sends cumulative ACKs doesn’t ACK pkt if there’s a gap sender: has timer for oldest unACKed pkt if timer expires: retransmit all unACKed packets
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Pipelining Protocols: Go-back-N
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Pipelining Protocols: Selective Repeat sender: up to N unACKed packets in pipeline receiver: ACKs individual pkts sender: maintains timer for each unACKed pkt if timer expires: retransmit only unACKed packet
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Pipelining Protocols: Selective Repeat
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Transport Layer 15 TCP: Overview full duplex data: bi-directional data flow in same connection MSS: maximum segment size connection-oriented: handshaking (exchange of control msgs) init’s sender, receiver state before data exchange flow controlled: sender will not overwhelm receiver point-to-point: one sender, one receiver reliable, in-order byte steam: no “message boundaries” pipelined: TCP congestion and flow control set window size send & receive buffers
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Transport Layer TCP segment structure source port # dest port # 32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pointer checksum F SR PAU head len not used Options (variable length) URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now (generally not used) RST, SYN, FIN: connection estab (setup, teardown commands) # bytes rcvr willing to accept counting by bytes of data (not segments!) Internet checksum (as in UDP)
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Transport Layer 17 TCP seq. #’s and ACKs Seq. #’s: byte stream “number” of first byte in segment’s data ACKs: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out- of-order segments A: TCP spec doesn’t say, - up to implementer Host A Host B Seq=42, ACK=79, data = ‘C’ Seq=79, ACK=43, data = ‘C’ Seq=43, ACK=80 User types ‘C’ host ACKs receipt of echoed ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ time simple telnet scenario
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Transport Layer 18 TCP reliable data transfer (RDT) TCP creates RDT service on top of IP’s unreliable service pipelined segments cumulative ACKs TCP uses single retransmission timer retransmissions are triggered by: timeout events duplicate ACKs initially consider simplified TCP sender: ignore duplicate ACKs ignore flow control, congestion control
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TCP sender events: data rcvd from app: create segment with seq # seq # is byte-stream number of first data byte in segment start timer if not already running (think of timer as for oldest unACKed segment) timeout: retransmit segment that caused timeout restart timer ACK rcvd: if acknowledges previously unACKed segments update what is known to be ACKed start timer if there are outstanding segments
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TCP: retransmission scenarios Host A Seq=100, 20 bytes data ACK=100 time premature timeout Host B Seq=92, 8 bytes data ACK=120 Seq=92, 8 bytes data Seq=92 timeout ACK=120 Host A Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario Host B X Seq=92, 8 bytes data ACK=100 time Seq=92 timeout
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TCP retransmission scenarios (more) Host A Seq=92, 8 bytes data ACK=100 loss timeout Cumulative ACK scenario Host B X Seq=100, 20 bytes data ACK=120 time
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Transport Layer 22 Fast Retransmit time-out period often relatively long: long delay before resending lost packet detect lost segments via duplicate ACKs. sender often sends many segments back-to-back if segment is lost, there will likely be many duplicate ACKs for that segment If sender receives 3 ACKs for same data, it assumes that segment after ACKed data was lost: fast retransmit: resend segment before timer expires
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Host A timeout Host B time X resend seq X2 seq # x1 seq # x2 seq # x3 seq # x4 seq # x5 ACK x1 triple duplicate ACKs
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TCP Flow Control receiver side of TCP connection has a receive buffer: speed-matching service: matching send rate to receiving application’s drain rate guarantees receiver’s buffer doesn’t overflow r app process may be slow at reading from buffer receiver: advertises unused buffer space by including rwnd value in segment header sender: limits # of unACKed bytes to rwnd sender won’t overflow receiver’s buffer by transmitting too much, too fast flow control IP datagrams TCP data (in buffer) (currently) unused buffer space application process rwnd RcvBuffer
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TCP Congestion Control Transport Layer Sliding Window Protocol Sender maintains a congestion window (cwnd), in addition to the receiver’s window (rwnd) advertised in ACK Allowed-window = min(cwnd, rwnd) If no congestion: Allowed-window = rwnd Packet loss is interpreted as congestion occurrence: reduce congestion window size.
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Transport Layer 1-26 Congestion control is performed at the sending host, using feedback from the destination host (acknowledgments) The sender keeps increasing the congestion window cwnd until something happens, then it starts to react The original version of TCP, called TCP Tahoe, had only two phases: slow start (exponential increase) and congestion avoidance (linear increase) New version of TCP, called TCP Reno, has three states: slow start, congestion avoidance, and fast recovery (to recover from errors faster) TCP Congestion Control
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1-27 Initially cwnd = 1 MSS, ssthresh = 64KB. Thus, sending rate = 1 MSS/RTT The sender sends one segment and waits for ACK For every ACK received, increase cwnd by one (exponential increase) For how long? Slow Start
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TCP Tahoe 1-28 Exponential increase keep happening until one of 3 things occur: cwnd ≥ ssthresh, OR timeout event occurs, OR 3 duplicate ACKs are detected If cwnd ≥ ssthresh go to congestion avoidance state directly If timeout or 3 duplicate ACKs set cwnd = 1, ssthresh = cwnd/2, Increase exponentially until cwnd ≥ ssthresh, then go to congestion avoidance state In congestion avoidance: increase cwnd by 1/cwnd for every new ACK received (linear increase) How long do we stay in congestion avoidance until either a timeout or 3 duplicate ACKs are detected Reaction: cwnd = 1, ssthresh = cwnd/2, enter slow start
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Example Transport Layer 1-29 RTTcwndssthreshEvent 1Initial: 1 MSS = 1 KBInitial: 64KB 2264 34 48 51664Timeout or 3 dup ACKs 618 728 848 988 1098 11108Timeout or 3 ACKs 1215 1325 Assume 1 MSS = 1 KB
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TCP Reno 1-30 Slow start still incorporates exponential increase If a timeout event occurs in any state the reaction is the same cwnd = 1, ssthresh = cwnd/2, increase exponentially until cwnd ≥ ssthresh, then enter congestion avoidance The main difference is in the reaction to 3 duplicate ACKs Recall: 3 duplicate ACKs means that one ACK is missing Here, TCP Reno will enter fast recovery state: keep increasing exponentially while waiting for missing ACK If the missing ACK did not arrive then a timeout will occur cwnd = 1, ssthresh = cwnd/2, go to slow start (increase exponentially) If the missing ACK arrives cwnd = ssthresh, go to congestion avoidance directly (increase linearly)
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Example 1-31
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