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ATD 2016 International Conference & Exposition The Premier Conference for TD Professionals May 20162016 © HRx - All Rights Reserved1
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Supercharge Your Learning With Games May 20162016 © HRx - All Rights Reserved 2 Barbara Greenstein Barbmg@hrxi.com ASTD Webinar Presented to Verizon Wireless SU317 Sunday, 5/22/2016 3:00 – 4:00 pm
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May 20162016 © HRx - All Rights Reserved3
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Session Objectives Determine when a game is a good fit for your learning programs Apply a step-by-step approach to analysis, design and development when creating your learning games May 20162016 © HRx - All Rights Reserved4
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Session Agenda Introduction to games: usage, benefits, definition Three factors for game selection Step-by-step game design approach Interactive game as we go May 20162016 © HRx - All Rights Reserved5
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Let’s Play!!!! Round 1 Benefit Cards May 20162016 © HRx - All Rights Reserved6
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Round 1 Directions May 20162016 © HRx - All Rights Reserved7 1.Find others with your Benefit Card number – look for Chart area with your number. 2.In your Benefit Card Group, chart as many benefits of gaming as you can in 3 minutes. 3.To win Round 1 – most benefits charted in 3 minutes.
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Benefits of Games Generation X, Y, Millenials Learn through experience “Fun with a purpose” Steve Sugar Reinforce and review program content “Just kids in adult clothing” Bruce Horovitz, USA Today May 20162016 © HRx - All Rights Reserved8
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Benefits of Games, continued Can improve teamwork Technology use Accelerate learning process Formative and summative feedback Learner-centered approach May 20162016 © HRx - All Rights Reserved9
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What is a Game? a physical or mental competition conducted according to rules with the participants in direct opposition to each other Merriam-Webster’s Online Dictionary May 20162016 © HRx - All Rights Reserved10
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What is a Game? a division of a larger contest the number of points necessary to win phase of play in a game or sport Merriam-Webster’s Online Dictionary May 20162016 © HRx - All Rights Reserved11
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What’s Your Game? May 20162016 © HRx - All Rights Reserved12 1.Energizer ( ✔ / ✕ ) 2.Based on a popular game (examples: Jeopardy, Bingo) ( ✔ / ✕ ) 3.Board Games (examples: Trivial Pursuit, Candy Land, Life) ( ✔ / ✕ ) 4.Simulations (example: Lost at Sea) ( ✔ / ✕ )
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Factors to Consider for Effective Game Design Does the game match my corporate culture? Does the game match my content? What’s the framework or type of game? How much time do I need to design, develop and deliver my game? May 20162016 © HRx - All Rights Reserved13
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Factors to Consider for Effective Game Design, continued Logistics to consider –Technology –Space –Size of Group Budget May 20162016 © HRx - All Rights Reserved14
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Steps for Game Design 1.Do a thorough analysis of your content. –Generate large topic list –Start with single words and expand on them –Do by yourself, more effective if you do with others. May 20162016 © HRx - All Rights Reserved15
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Let’s Play!!!! Round 2 Safety Cards May 20162016 © HRx - All Rights Reserved16
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2.Allow some creativity time to occur. –Walking away for a while –Allow incubation time –Return to your list –Revise as needed. May 20162016 © HRx - All Rights Reserved17 Steps for Game Design
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teps for Game Design 3.Chunk your content list -- what’s the frame or template? –Jeopardy-like game -- How many categories? How many different points? –Board game -- What kind of pieces? Categories of content? Physical paths to follow? Benefits or Consequences? –Brain teasers – divide topic lists within categories to equally distribute main ideas. May 20162016 © HRx - All Rights Reserved18 Steps for Game Design
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Let’s Play!!!! Round 3 Category Card May 20162016 © HRx - All Rights Reserved19
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4.What is the prize for winning? –Tie the prize to your content areas and name the prize accordingly. May 20162016 © HRx - All Rights Reserved20 Steps for Game Design
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5.Draft your game -- frame or template –Using minimal graphics or storyboarding techniques, draft the game May 20162016 © HRx - All Rights Reserved21 Steps for Game Design
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What’s a Brain Teaser? May 20162016 © HRx - All Rights Reserved22
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Let’s Play!!!! Round 4 Brain Teaser Card May 20162016 © HRx - All Rights Reserved23
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6.Test your game with the target audience. May 20162016 © HRx - All Rights Reserved24 Steps for Game Design
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7.Draft your debrief. At least ask the following: What happened? What worked? What didn’t work? What was the experience like for you? Would you do anything different if given the opportunity to play the game again? What did you learn? May 20162016 © HRx - All Rights Reserved25 Steps for Game Design
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8.Revise the game based on your testing and implement with your learning program pilot or schedule. May 20162016 © HRx - All Rights Reserved26 Workshop Agenda Warmup Introductions/Objectives What is HPI? Case Study Lunch Game Time Steps for Game Design
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Resources: Game Design/ Development Training Games by Steve Sugar and Jennifer Whitcomb. ASTD Press. ISBN: 978-1-56286-451-4 Design Your Own Games and Activities by Sivasailam Thiagarajan. Pfeiffer Publishing. ISBN: 0-7879-6465-4 Learning Maps -- Inspiration Software www.inspiration.com May 20162016 © HRx - All Rights Reserved27
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Open Floor – Questions? May 20162016 © HRx - All Rights Reserved28
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Contact Information Barbara Greenstein Barbmg@hrxi.com Supercharge Your Learning With Games May 20162016 © HRx - All Rights Reserved29
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May 20162016 © HRx - All Rights Reserved30
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