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Published byBenedict Mills Modified over 8 years ago
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Insight Developing for Mobile Devices
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2 Device for voice communication Alexander Graham Bell (1876)
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3 Everyday life‘s tools Computer Email FaxRadio Music player Word processor Credit cards
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Windows Mobile Platforms Introduction Before we look at the process of development, we should look at the platforms themselves >The origins of the Pocket PC and Smartphone >What constitutes state of the art at the moment >What the future holds
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Pocket PC Originally called the “wallet PC” Launched in 1996 with Version 1.0 of Windows CE Superseded in the following year with Version 2.0 Initially available in keyboard and keyboard-less versions
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Breakthrough Pocket PC: Compaq Ipaq This was the first device to deliver on performance, display and battery life >120MHz processor >32MB of RAM >Flash ROM >RS232 and IR ports >240x320 TFT colour display
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State of the art Pocket PC Dell Axim V50s >624Mhz Processor >64MB RAM >480x640 colour display >WIFI and Bluetooth >3D Graphics accelerator Windows Mobile 5 £150 less than the original IPAQ!
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Smartphone In 2001 Microsoft announced that it would be launching a range of Smarpthones (codenamed "Stinger") The Smartphones would be "Windows based" The version of Windows in question was Windows CE 3.0 Launched in October 2002 with Orange SPV
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Breakthrough Smartphone: SPV E200 First to deliver on performance and battery life: >32MB user memory >Built in Bluetooth support >Built in camera >Smartphone 2003 Operating System >.NET Compact Framework
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State of the art Smartphone: SPV C600 Launched in August 2005 >64MB of internal memory >Fast internal processor (200 MHz) >Small form factor >Runs Windows Mobile 5 The Imate SP5 version of this platform also has WIFI
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Pocket PC Phone Edition Combines PDA with phone >Launched in July 2002 >206-MHz Intel StrongArm processor >32MB RAM >Based on Pocket PC 2002
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Breakthrough Device: XDA II Launched in April 2004 >400MHz Processor >128MB RAM >Camera >Bluetooth >Windows Mobile 2003
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State of the Phone Edition: XDA IIS Launched in April 2005 >Integrated Keyboard >Improved performance
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Imate Jasjar First 3G Windows Mobile Device >Branded as Orange M5000 >VGA resolution display (640x480) >WIFI support >Two cameras >Windows Mobile 5.0 A viable desktop alternative
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Other devices of note Palm Treo >First Palm Windows Mobile 5.0 device >Available in USA with broadband network speed >Being positioned as a “Blackberry killer" Imate JAM >Very small Pocket PC phone edition >New form factor for Pocket PC
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The Future… The development of the devices over the last few years has been amazing The systems are going to get more powerful and more connected Location based behaviour is now very easy to implement in systems
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Preferred Connections USB is the most reliable Bluetooth is the most convenient, but can be problematic to set up and maintain IRDA works surprisingly well, particularly with notebook and tablet PCs The serial port connection will require a special cable, and is declining in popularity
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Visual Studio 2005 This provides the development environment for the mobile devices Can create.dll libraries and executables Produces both managed an unmanaged (native) code Also supports remote debugging in the target (on both emulator and device)
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19 Mobile applications Banking (check balance, make transaction) Restaurant (order and payment) Mobile Payment (ticket, vending machine) Tourism: tourist guide Education: mobile learning Entertainment: interactive digital art Scientific: controlling and monitoring
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20 Advantages of mobile devices Accessible anywhere, anytime Conveniently controlling and monitoring Instant notification Easy to exchange data and information
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21 Challenges Small screen-size (will remains) Limited input facilities (will remains?) Diverse software environments: OS (Symbian, Linux, Windows Mobile), Language (J2ME, BREW, C++) Limited bandwidth (will be solved): GSM->GPRS->UMTS, CDMA, WiFi
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