Download presentation
Presentation is loading. Please wait.
Published byMadison Dennis Modified over 8 years ago
1
ITEC1301 Object-Oriented Systems Construction Lecture Notes #4 1
2
Instances 2 In the UML, you can represent instances, especially objects. Instance and object are almost the same. In general, an object is something that takes up space in the real or conceptual world, and you can do things to it. Instances are commonly found in object diagrams.
3
Types and Names 3 The instance can be an named instance or an anonymous instance. The type of actual instance must be a concrete classifier. During development, you may have instances with no associated type.
4
Types and Names 4
5
Operation and State 5
6
Object Diagram 6 With the UML, an object diagram expresses the static part of an interaction. An object diagram freezes a moment in time.
7
Object Diagram Example 7
8
Common Properties and Usages 8 Object diagrams commonly contain Objects Links Object diagrams may contain notes and constraints. Object diagrams let you model static data structures. Object diagrams let you present one static snapshot of an system interaction.
9
More Example 9
10
Interactions 10 You use interactions to model the dynamic aspect of collaborations. A collaboration represents societies of objects playing specific roles, all working together to carry some behavior.
11
Example 11
12
Interactions 12 Interactions introduces objects that work together to carry out some action. Interactions also introduce messages that are dispatched from object to object. You use interactions to model flow of control. An interaction is similar to an object diagram. In addition, an interaction introduces a sequence of messages that may pass along the links.
13
Objects/Roles/Links/Connectors 13
14
Links and Connectors (2) 14 In general, a link is an instance of an association. Wherever a class has an association, there may be a link between the instances of two classes. Wherever, there is a link between two objects, one object may send a message to the other object.
15
Links and Connectors (3) 15 In most models, we are more interested in prototypical objects and links rather than individual objects and links. A prototypical object is a role. A prototypical link is a connector. The multiplicity of roles and connectors are relative to their context.
16
Messages 16 A message is a communication among objects that conveys information with the expectation that activity will ensue. When you pass a message, an action usually results on its receipt. In the UML, you can model several kinds of messages. Call Return Send Create Delete
17
Message Example 17
18
Messages (2) 18 The most common kind of messages is the call. When you call an operation of an object, that operation must exist and visible in the target class.
19
Sending a Signal 19 Instead of sending a message, you may send a signal to the target object A signal occurs asynchronously. After sending a signal, the sending object continues its own execution. The target object independently decides what to do.
20
Sequencing 20 When an object passes a message to another object, the receiving object might in turn send a message to another object. This forms a sequence. A sequence usually causes a nested flow of control.
21
Sequencing (2) 21 On the other hand, a sequence may cause a flat flow of control.
22
Sequencing (3) 22 You may show the actual arguments and return value along with an operation or signal. For example 1.3.2 : p := find(“Rachelle”)
23
Representation 23 You can visualize an interaction in two ways: By emphasizing the time ordering of message. This diagram is called a sequence diagram. By emphasizing the structural organization of roles that send and receive messages. This is called a communication diagram. Both diagrams are kinds of interaction diagram. model the dynamic aspects of a system is by building up storyboards of scenarios Interaction diagrams commonly contain: Roles or objects Messages
24
Communication Diagrams 24
25
Sequence Diagrams 25 A sequence diagram emphasizes the time ordering of messages.
26
Sequence Diagram Example 26
27
Sequence Diagrams 27 Sequence diagrams have two features that distinguish them from communication diagrams. First, there is the lifeline. Second, there is the focus of control. The main content in a sequence diagram is the messages.
28
28 Structured Control in Sequence Diagrams
29
Semantic Equivalence 29 Sequence diagrams and communication diagrams are semantically equivalent. As a result, you can take a diagram in one form and convert it to the other without any loss of information.
30
Sequence Diagram Example 30
31
Communication Diagram Example 31
32
Common Uses 32 You typically use interaction diagrams in two ways. To model flows of control by time ordering (sequence diagram). To model flows of control by organization (communication diagram).
33
Modeling a Flow of Control 33 When you model an interaction, you essentially build a storyboard of the actions that take place among objects. To model a flow of control, Set the context for the interaction (a system, subsystem, class, operation). Identify objects and their roles. If drawing a communication diagram, identify links between objects. In time order, specify messages from object to object. Distinguish different kind of messages, as necessary. Include parameters and return values.
34
Hints and Tips 34 A well-structured interaction Is simple and should encompass only those objects that work together. Has a clear context. Is understandable and should be straightforward
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.