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Published byColleen Bruce Modified over 8 years ago
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FPGA-Based Arcade Emulation Danny Funk, Cory Mohling, Tony Milosch, David Gartner, John Alexander Advisor: Philip Jones Client: Joseph Zambreno
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Project Objective Goal o Showcase the capabilities of reconfigurable computing platforms Problem o Continue 09/10 Senior Design team’s NES Emulation through FPGA o Create Arcade Machine that can be put on display
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Project Modules FPGA o Using VHDL to upgrade past team’s design o Hardware Emulation o Audio, Side-scrolling games, new I/O Arcade Machine o Investigate other emulation projects o Create several different design options using CAD Tools o Build chosen design
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System Diagram
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Functional Requirements Run NES ROM files, audio and video Play side scrolling games Implemented within budget constraint User can interact with system as if it is an actual arcade machine
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Non-Functional Requirements Durable design for users Easily maintainable FPGA and arcade box Programs must run in usable speed
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Considerations Constraints o 1 or 2 players o Select Games Technology o Choosing an appropriate FPGA board o Interfacing with Arcade I/O
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Project Schedule
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Risks and Mitigations Unfamiliarity with FPGA coding and NES Architecture o Research with assistance of advisor Audio may require CPU to be rewritten o Starting Audio immediately and plan to finish by end of semester Unforeseen extra design required o Completing FPGA work by end of semester Little experience with woodworking o Seek outside advice and make detailed blueprints
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Cost Estimate Labor: @10hrs a week = $30,000 Arcade Cabinet: ~$500 FPGA and Board: ~$1000
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