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Published byStanley Craig Modified over 8 years ago
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www3.informatik.uni-wuerzburg.de Institute of Computer Science Chair of Communication Networks Prof. Dr.-Ing. P. Tran-Gia Modeling User Activity and Network Demands in Online Gaming
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edit slide master to edit author name 2 edit slide master to edit title Advanced Scenario: Gaming Cloud VM Media Center: Gaming (and related activities) Relationship between video game streaming, live game streaming, multiplayer gaming Placement Consider type of game/streaming Satisfy all participants Meet the game requirements: real- time, HD resolution Methodology Performance Analysis Metrics
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edit slide master to edit author name 3 edit slide master to edit title Description of Work (1) Task 1: Literature study Existing models of online gaming Relevance for thesis Task 2: Investigate simulation requirements Identify required user activity/network demand models for simulation –Online time of users –Location of users –Team membership/game participation (required server collocation) –Generated network traffic –Game server capacity Select which data to crawl/measure Check data availability (i.e., perform manual test crawl/measurement) Task 3: Crawling/Measurement Analysis Define requirements for crawling/measurement framework Decide on crawling/measurement implementation (speed) Decide on data storage (volume, analysis)
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edit slide master to edit author name 4 edit slide master to edit title Description of Work (2) Task 4: Crawling/Measurement Implement crawling/measurement framework Set up required components (server, storage, etc.) Crawl/measure data Task 5: Data Analysis Check consistency of data Compute basic statistics Task 6: Modeling of User Activity/Network Demands Develop models Implement models and integrate them into simulation
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