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Published byMonica Nash Modified over 8 years ago
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ADOBE FLEX Action Script Basics. MXML
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Language Basics Action Script 3.0
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Data Types Primitive types var i:int = -1; var u:uint = 0; Boolean, String References var o:Object; var c:Class = String; var s:String = new c; var x:* = …
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Action Script 3.0 Type System Non-Strict typing vs Strict Typing var o:Object = …; var x:* = … Classes are Objects (Array is Object) == true (int is Object) == true (Object is Object) == true (Class is Object) == true Name of class x.className Class from name var c:Class = getDefinitionByName(“Array”) as Class;
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Action Script 3.0 Objects are Dynamic Dynamic fields var o:Object = {name:"John", lname:"Smith"}; o.age = 23; o[“address”] = “New York”; Dictionary vs Object as dictionary var d:Dictionary = new Dictionaty; var o:Object = new Object; d[“hello”] = 1; o[“hello”] = 1; d[o] = 2; o[o] = 2;
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Action Script 3.0 Other Basic Types Array var a:Array = new Array; var b:Array = [1,2,3]; concat, filter, for each, map, indexOf, length, pop, push, reverse, slice, sort, splice, shift, unshift Array Collection addItem, addItemAt, getItemAt, contains, setItemAt, toArray Boolean String
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Action Script 3.0 Other Basic Types String: the way we want it, but confusing sometimes == … length, indexOf, lastIndexOf, match, replace, slice, split, substr, charAr, charCodeAt, concat, search, toLowerCase, toUpperCase
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Action Script 3.0 Basic Statements if-then-else if ( ) else for, while for (var i:int = 0; i for each (var o:Object in SomeArray) for each (var t:SomeType in SomeArray) Switch, break, try-catch, return, etc.
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Action Script 3.0 Classes and methods Classes class MyClass : extends yourClass { public function myMethod (i:int,j:int):int { return 0; } public override function yourFunction ():void {} } No method overloading Explicit overriding super keyword, this keyword public constructor
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Action Script 3.0 Properties class MyClass { private var _myNumber:Number = 0; public function set myNumber (n:Number):void { _myNymber = n; //do something else } public function get myNumber ():Number { //do something else return _myNumber; } Usage { var my:MyClass = new MyClass; my.myNumber = 5; }
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Action Script 3.0 Static Methods class MyClass { private static var count:Number = 0; public static function getCount ():Number { return count++; } //… MyClass.getCount () == MyClass.getCount() + 1
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Action Script 3.0 Inheritance Single inheritance only Multiple inheritance with Interfaces interface IMyInterface { public function myMethod ():Number; } class myClass extends YourClass implements IMyInterface, IYourInterface { //… }
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Action Script 3.0 Tracing & Output Integrated debugger trace (…) function Alert.show (…) method
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Action Script 3.0 & XML var xml:XML = Ivan 2 Petyr 2 Stefan 2 Ivan 2 3 4 ; trace(xml.student[0].name); trace(xml.student[0].@age); trace(xml.student.length()); trace(xml.student.(@age<22).length());
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Execution Applications
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Console application Program logic time Synchronous Input
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Messages sent from Objects to Objects Events User Event (Button Click) Event Queue Dispatch event Internal Event (Timer) Registered Listener (Window) Handle event
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Message Pump Program Logic External Events Internal Events
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Frames Per Second Execution Time Limit Flex Application Execution Model time fames Function execution Manual dispatch Hander A Hander B Hander C Events
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XML? Action Script? MXML
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Motivation Markup languages are common Easier Maintenance of the Layout Designers can work on the UI Simplified access of language features
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MXML What Happens MyMXLExample.mxml: <mx:TextArea id=“myText” width = “100” height = “100”/> This code is transformed to Action Script code class MyMXMLExample extends Application { public var myText:TextArea; //… some method { myText = new TextArea; myText.width = 100; myText.height = 100; }
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Thank you!
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