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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. B ASIC C ONCEPTS IN P ROBABILITY Section 5.1
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Objectives 1. Construct sample spaces 2. Compute and interpret probabilities 3. Approximate probabilities using the Empirical Method 4. Approximate probabilities by using simulation
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. O BJECTIVE 1 Construct sample spaces
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Probability A probability experiment is one in which we do not know what any individual outcome will be, but we do know how a long series of repetitions will come out. For example, if we toss a fair coin, we do not know what the outcome of a single toss will be, but we do know what the outcome of a long series of tosses will be – about half “heads” and half “tails”. The probability of an event is the proportion of times that the event occurs in the long run. So, for a “fair” coin, that is, one that is equally likely to come up heads as tails, the probability of heads is 1/2 and the probability of tails is 1/2.
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Law of Large Numbers The Law of Large Numbers says that as a probability experiment is repeated again and again, the proportion of times that a given event occurs will approach its probability.
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Sample Space The collection of all the possible outcomes of a probability experiment is called a sample space. Example: Describe the sample space for each of the following experiments: a) The toss of a coin The sample space is {Heads, Tails}. b) The roll of a die The sample space is {1, 2, 3, 4, 5, 6} c) Selecting a student at random from a list of 10,000 at a large university The sample space consists of the 10,000 students
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Probability Model
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. O BJECTIVE 2 Compute and interpret probabilities
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Probability Rules
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Probabilities with Equally Likely Outcomes
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Example – Probabilities
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Sampling is a Probability Experiment Own a houseOwn a condoRent a houseRent an apartment 475314789122857
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Unusual Events Any event whose probability is less than 0.05 is considered to be unusual. An unusual event is one that is not likely to happen. In other words, an event whose probability is small. There are no hard-and-fast rules as to just how small a probability needs to be before an event is considered unusual, but we will use the following rule of thumb.
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. O BJECTIVE 3 Approximate probabilities using the Empirical Method
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Approximating Probabilities with the Empirical Method
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. O BJECTIVE 4 Approximate probabilities by using simulation
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Simulation In practice, it can be difficult or impossible to repeat an experiment many times in order to approximate a probability with the Empirical Method. In some cases, we can use technology to repeat an equivalent virtual experiment many times. Conducting a virtual experiment in this way is called simulation.
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Simulation on the TI-84 PLUS The randInt command on the TI-84 PLUS calculator may be used to simulate the rolling of a single die. To access this command, press MATH, scroll to the PRB menu, and select randInt. The following screenshots illustrate how to simulate the rolling of a die 100 times. The outcomes are stored in list L1.
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Simulation in EXCEL Suppose that three dice are rolled, the smallest possible total is 3 and the largest possible total is 18. Technology, such as EXCEL, can be used to “roll” the dice as many times as desired.
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Copyright © 2016 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. You Should Know…
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