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Parallel Molecular Dynamics A case study : Programming for performance Laxmikant Kale http://charm.cs.uiuc.edu
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Molecular Dynamics Collection of [charged] atoms, with bonds Newtonian mechanics At each time-step –Calculate forces on each atom bonds: non-bonded: electrostatic and van der Waal’s –Calculate velocities and Advance positions 1 femtosecond time-step, millions needed! Thousands of atoms (1,000 - 100,000)
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Further MD Use of cut-off radius to reduce work –8 - 14 Å –Faraway charges ignored! 80-95 % work is non-bonded force computations Some simulations need faraway contributions
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Scalability The Program should scale up to use a large number of processors. –But what does that mean? An individual simulation isn’t truly scalable Better definition of scalability: –If I double the number of processors, I should be able to retain parallel efficiency by increasing the problem size
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Isoefficiency Quantify scalability How much increase in problem size is needed to retain the same efficiency on a larger machine? Efficiency : Seq. Time/ (P · Parallel Time) –parallel time = computation + communication + idle
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Traditional Approaches Replicated Data: –All atom coordinates stored on each processor –Non-bonded Forces distributed evenly –Analysis: Assume N atoms, P processors Computation: O(N/P) Communication: O(N log P) Communication/Computation ratio: P log P Fraction of communication increases with number of processors, independent of problem size!
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Atom decomposition Partition the Atoms array across processors –Nearby atoms may not be on the same processor –Communication: O(N) per processor –Communication/Computation: O(P)
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Force Decomposition Distribute force matrix to processors –Matrix is sparse, non uniform –Each processor has one block –Communication: N/sqrt(P) –Ratio: sqrt(P) Better scalability (can use 100+ processors) –Hwang, Saltz, et al: –6% on 32 Pes 36% on 128 processor
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Spatial Decomposition Allocate close-by atoms to the same processor Three variations possible: –Partitioning into P boxes, 1 per processor Good scalability, but hard to implement –Partitioning into fixed size boxes, each a little larger than the cutoff disctance –Partitioning into smaller boxes Communication: O(N/P)
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Spatial Decomposition in NAMD NAMD 1 used spatial decomposition Good theoretical isoefficiency, but for a fixed size system, load balancing problems For midsize systems, got good speedups up to 16 processors…. Use the symmetry of Newton’s 3rd law to facilitate load balancing
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Spatial Decomposition
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FD + SD Now, we have many more objects to load balance: –Each diamond can be assigned to any processor – Number of diamonds (3D): –14·Number of Patches
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Bond Forces Multiple types of forces: –Bonds(2), Angles(3), Dihedrals (4),.. –Luckily, each involves atoms in neighboring patches only Straightforward implementation: –Send message to all neighbors, –receive forces from them –26*2 messages per patch!
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Bonded Forces: Assume one patch per processor B CA
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Implementation Multiple Objects per processor –Different types: patches, pairwise forces, bonded forces, –Each may have its data ready at different times –Need ability to map and remap them –Need prioritized scheduling Charm++ supports all of these
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Charm++ Data Driven Objects Object Groups: –global object with a “representative” on each PE Asynchronous method invocation Prioritized scheduling Mature, robust, portable http://charm.cs.uiuc.edu
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Data driven execution Scheduler Message Q
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Load Balancing Is a major challenge for this application –especially for a large number of processors Unpredictable workloads –Each diamond (force object) and patch encapsulate variable amount of work –Static estimates are inaccurate Measurement based Load Balancing –Very slow variations across timesteps
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Bipartite graph balancing Background load: –Patches and angle forces Migratable load: –Non-bonded forces Bipartite communication graph –between migratable and non-migratable objects Challenge: –Balance Load while minimizing communication
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Load balancing Collect timing data for several cycles Run heuristic load balancer –Several alternative ones Re-map and migrate objects accordingly –Registration mechanisms facilitate migration
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Performance: size of system
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Performance: various machines
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Speedup
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