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Macromedia Flash MX Design Professional And Interactivity WORKING WITH SYMBOLS
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Unit C2Getting Started with Macromedia Flash MX Work with symbols and instances Work with Libraries Create buttons Assign actions to buttons Unit Lessons
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Unit C3Getting Started with Macromedia Flash MX Attributes, such as color and shape can be freely changed for each instance Symbols reside in the Library –Dragging a Symbol from the Library to the stage creates an Instance Using Flash Symbols
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Unit C4Getting Started with Macromedia Flash MX There are 3 types of Symbols; Graphics, Buttons, and Movie Clips Graphics are effective for single, re- usable images Buttons are for interactivity, such as starting or stopping a movie A Movie Clip is a “movie within a movie” Flash Symbol Types
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Unit C5Getting Started with Macromedia Flash MX Creating a Graphic Symbol There are 2 primary ways to create a symbol –Insert > New Symbol command, and then draw a symbol –Or draw an object and then use Modify > Convert to Symbol Use the “Convert to Symbol” dialog box to name the symbol effectively The Symbol gets placed in the library, an instance remains on the stage
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Unit C6Getting Started with Macromedia Flash MX Naming a Symbol
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Unit C7Getting Started with Macromedia Flash MX Editing a Symbol Select from the Library and double-click, or use Edit > Edit Symbol Changes made to Symbols is reflected in all their associated Instances Remember: changes made to Instances does not affect their (parent) Symbol
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Unit C8Getting Started with Macromedia Flash MX Working with Instances Some limitations to editing an Instance –An instance is a single object with no segments, therefore you cannot select just part of the instance to change –Use “Break Apart” for more edibility, but note that the link will be broken
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Unit C9Getting Started with Macromedia Flash MX Understanding the Library The Library provides a way to view and organize symbols Change Symbol names and properties Add or delete Symbols
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Unit C10Getting Started with Macromedia Flash MX The Library Name Text Box New Symbol Icon New Folder Icon Properties Icon Options Menu
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Unit C11Getting Started with Macromedia Flash MX Understanding Buttons Button Symbols provide interactivity Any Flash object can be turned into a Button Symbol Unlike Graphic Symbols, Button Symbols have four States which correspond to the use of the mouse and recognize the user requires feedback
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Unit C12Getting Started with Macromedia Flash MX The Four Button States Up-represents how the button appears when the mouse pointer is not over it Over-represents how the button appears when the mouse pointer is over it Down-how the button appears after the user clicks the mouse Hit-Defines the area of the screen that will respond to the click
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Unit C13Getting Started with Macromedia Flash MX The Four Button States The button timeline
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Unit C14Getting Started with Macromedia Flash MX Understanding Actions In a basic movie, Flash plays frames sequentially To gain greater control, ActionScripting provides interactivity –Button presses can stop a Movie –Jump to a frame or scene –Play a sound
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Unit C15Getting Started with Macromedia Flash MX Analyzing ActionScript Basic ActionScript involves an event (such as a mouse click) that causes some action to occur by triggering the script ActionScript Panel Event Action
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