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2013 Peninsula Coaching Development Day UCP Marjon, Plymouth Sunday 21 st April 2013
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Getting to know each other Martin Dighton FA Skills Team Leader in Dorset, The Football Association Jason Wood Multi-Sport Activity Leader Qualification Tutor, Active Devon Please spend the next 5 minutes moving around the sports hall meeting new people and trying to complete the Horse and Jockey task.
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Today’s Plan - Introductions and Welcomes - Identifying principles and concepts of games - Taking a multi-skill approach - Differentiation - What ‘Games Based Learning’ is and what it looks like - Invasion Games - Questioning - Sharing of good practice - The Future….
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Today’s Learning Key Outcomes: An understanding of the philosophy of Game Based Learning - TGfU Ideas of the benefits of using Game Based Learning for players/athletes How Game Sense/Game Craft can be developed through Game Based Learning Using questioning to guide learning through Game Based Learning
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An Introduction Please find three other people to make a group of four. To begin with please work in pairs and throw and catch the ball between you. Further instructions to follow…!
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The Messages - Adding constraints force/encourage players to think in different ways – creativity and imagination can appear! - Games enthuse players and allow them to collaborate with each other to grow socially. - Approach allows players to learn the WHY and the HOW of sports. - Maybe ‘drills’ should belong in B and Q?!
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The Teaching Games for Understanding Model ElementContext/Meaning Game Form Game Appreciation Tactical Awareness Decision Making Skills Execution Performance
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The Teaching Games for Understanding Model ElementContext/Meaning Game FormPlayers are introduced to a variety of game forms whilst building up to the full form of the game Game AppreciationPlayers are taught to understand the rules of the game Tactical AwarenessPlayers need to develop an understanding of the necessary tactic to be used in the game, particularly in relation to some of the rules Decision MakingDecision making is a fundamental skill in playing games, particularly with the dynamic nature and constantly changing circumstances Skills ExecutionIn TGfU skill execution relates to the actual production of the required movement within the context of the learner and their ability within the game PerformanceThis is the observed outcome; it is independent of the learner. It is a measure of the appropriateness of response as well as the efficiency of the technique
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Any questions so far? To the courts! Please note: The game is not the teacher; we are the teachers, the game just helps us to provide the conditions to help!
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What’s in a question? Closed or open? Lower order or higher order? Discuss in your group what you already know about the above types of question. Please feedback to the group in 5 minutes time. Research shows that teachers ask up to two questions every minute, up to 400 in a day, around 70,000 a year, or two to three million in the course of a career
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Closed versus open A closed question: Do you understand the task? - Only a one word or short phrase reply possible - Or only a Yes or No possible - Little information given to use by questioner An open question: Why did you choose to pass the ball like that? - Encourages the person to think and reflect - Allows the person to express or explain opinions and feelings - Allows the questioner to learn current understanding levels Can work well if linked together
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Lower and higher order A lower order question: Show me the movement we practiced last week? - Asks person to recall or remember - Very shallow learning - Can be used to check understanding An higher order question: Which movement would be best to use here and why? - Makes person consider and ‘weigh up’ options - Allows the person to evaluate and process - Encourages deeper thinking and understanding Can also work well if linked together
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Sharing is Caring - Working in your groups please put together a short game based on the themes and ideas you have seen today. - Feel free to re-create a game you’ve seen today or one you’ve used before. - Just ensure it fits with the principles of Games Based Learning! - Attack- Defend - In possession- Out of possession - Sending- Receiving Creativity Collaboration How AND why Drills???
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The Future - What are you going to do next? - Where will your next learning come from? - Is there anything you would like to know more about? - What will you start to do in your next coaching session? - What will you start to do in the next three months? - What will you stop doing? - What do you already do that you will continue to develop?
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Further Reading The Talent Code – Daniel Coyne Bounce – Matthew Syed Mindsets – Carol Dweck Winning – Clive Woodward Teambuilding – Rinus Michels The Inner Game books – Tomothy Galwey The Tipping Point – Malcolm Gladwell +others Chimp Paradox – Dr Steve Peters Drive – Dan Pink Sacred Hoops – Phil Jackson Barca – Graham Hunter You’ll win nothing with kids! – Jim White Rethinking Games Teaching – Thorpe, Bunker, Almond Any others…?
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The moral? Thou shalt steal, mimic, copy, imitate, and always encourage others to do so.
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