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How to Innovate in the Land of Clones Nick Fortugno, CCO/Co-Founder Playmatics
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Life in the Clone Wars Crisis of cloning in the industry Casual games have always had this problem, but social games take it to a new level. Wasn’t sure if I could in good conscience tell you to innovate
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Inspirational Examples City of Eternals - Ohai
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Inspirational Examples Vikings of Thule - Gogogic
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Inspirational Examples Bite Me – Three Rings
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Why Innovate? First comers own their space. At least recognized first comers. Markets evolve as users get sophisticated and jaded.
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Real Top Games - 2003 * casualcharts.com
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Real Top Games - 2005 * casualcharts.com
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Real Top Games - 2007 * casualcharts.com
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Real Top Games - 2009 * casualcharts.com
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Advice for Innovating
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Point#1: Start from Known Places
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Well, there’s this really popular game called Zuma… Luxor Sources
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Zuma
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Well, there’s this really popular game called Zuma… And there’s other really popular game called Ricochet… Luxor Sources
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Ricochet: Lost Worlds
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Well, there’s this really popular game called Zuma… And there’s other really popular game called Ricochet… And if we take the ball shooting of Zuma and the power-up catching of Ricochet… Luxor Sources
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Zuma + Ricochet = Luxor And a casual hit is born! Luxor
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Point#2: Be Inspired by Other Media
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Start with a very successful web game. Plants vs. Zombies Sources
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Desktop Tower Defense
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Start with a very successful web game. Now bring it to the casual audience: Make enemy movement simpler. Make the end condition more comprehensible. Make units more knowable. Change narrative. Polish, polish, polish. Plants vs. Zombies
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And voila! A brand new casual genre! Plants vs. Zombies
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Point#3: Build New Mechanics around Proven Desires
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Known FB Mechanics Slow-growth progress models work.
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Mafia Games
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Known FB Mechanics Slow-growth progress models work. Restaurants are fun spaces.
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Restaurant Games
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Known FB Mechanics Slow-growth progress models work. Restaurants are fun spaces. Cute characters you have to care for are compelling.
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Pet Society
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Known FB Mechanics Slow-growth progress models work. Restaurants are fun spaces. Cute characters you have to care for are compelling. Playing with friends in an asynchronous way is very fun.
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Any FB Game, really
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Restaurant City And a thousand ships are launched!
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Point#4: Go Big or Go Home Anything easy to make is easy to steal. And they have MUCH more money than you to market the game. So do something hard that will be difficult to replicate: Complex mechanics under the hood High production values Next level technology
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Point#5:Don’t Assume Your Audience is Solved
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Questions? nick@playmatics.com
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