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Published byRandell Fowler Modified over 8 years ago
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How to Win the IGF… …in 15 Weeks or Less
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Andy Schatz www.MonacoIsMine.com
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September 29, 2009 Andy Schatz is bored silly. Not as fun as it sounds.
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Master of Disguise - Security cameras do not add guards Marksman – You may disable a guard with a roll of 2-6 Mastermind – You may hack into security terminals without rolling the dice Driver – You may escape in a vehicle without rolling the dice Relic $5,000,000 Diamond $2,000,000 Painting $3,000,000 Blackmail Photos $1,000,000
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September 30, 2009 Andy Schatz is amazed that there is no consensus on a standard roguelike visibility algorithm September 29, 2009 Andy Schatz is bored silly. Not as fun as it sounds.
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B C A 1 2 3
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October 1, 2009 Andy Schatz is having a great time working on an xna real-time stealth coop roguelike while taking a break from these exhausting dinosaurs September 30, 2009 Andy Schatz is amazed that there is no consensus on a standard roguelike visibility algorithm
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October 9, 2009 Andy Schatz stayed up all night working on my one-week diversion that is increasingly looking like I'll spend 3 or 4 weeks. I think I'll have an XBLIndie release just a few weeks from now. Exciting! October 1, 2009 Andy Schatz is having a great time working on an xna real- time stealth coop roguelike while taking a break from these exhausting dinosaurs
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9/30: First SVN Commit (RPG Starter Kit) 9/30: Visibility 9/30: Changes to Movement Code 10/1: Lighting (based on Visibility) 10/3: Basic Items: Doors, Loot, Lights 10/4: UI 10/5: Visibility Cache 10/9: AI, 2D/3D Audio, Music 10/12: Escape, Character Selection, Taunting, SFX 10/15: Levels 2,3 10/16: Cleanup of old RPG Starter Kit code 10/19: Bloom, Levels 4, 5 10/27: Decals 10/28: Animated Lights 10/29: Content, SFX 11/1: IGF Entry deadline (306 entries)
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October 12, 2009 Andy Schatz After a few days getting acclimated to C# I'm finding it to be incredibly easy to develop with. 2 weeks and i have a custom tile engine with lighting, vis, AI, editor and a playable game and not a crash bug in sight October 9, 2009 Andy Schatz stayed up all night working on my one-week diversion that is increasingly looking like I'll spend 3 or 4 weeks. I think I'll have an XBLIndie release just a few weeks from now. Exciting!
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October 13, 2009 Andy Schatz has been letting his business go to seed while he figures his dinosauria shit out (and finishes Monaco) October 12, 2009 Andy Schatz After a few days getting acclimated to C# I'm finding it to be incredibly easy to develop with. 2 weeks and i have a custom tile engine with lighting, vis, AI, editor and a playable game and not a crash bug in sight
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October 22, 2009 Andy Schatz Man, sanding down the rough edges is slow (preparing Monaco for IGF/release on XBLIG) October 13, 2009 Andy Schatz After a few days getting acclimated to C# I'm finding it to be incredibly easy to develop with. 2 weeks and i have a custom tile engine with lighting, vis, AI, editor and a playable game and not a crash bug in sight
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October 23, 2009 Andy Schatz Level design is slower than coding... building a bank heist level. Museum heist is next! October 22, 2009 Andy Schatz Man, sanding down the rough edges is slow (preparing Monaco for IGF/release on XBLIG)
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October 29, 2009 Andy Schatz Crunching till Sunday... just like the good ol days of gamedev except without the free Del Taco and the 2 or 3 all-nighter cohorts. October 23, 2009 Andy Schatz Level design is slower than coding... building a bank heist level. Museum heist is next!
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October 29, 2009 Andy Schatz Anyone in San Diego have some decent recording equipment that I can use for a couple hours? You can be the voice of a thief in my heist game :) October 29, 2009 Andy Schatz Crunching till Sunday... just like the good ol days of gamedev except without the free Del Taco and the 2 or 3 all-nighter cohorts.
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December 10, 2009 Andy Schatz Exactly 10 weeks of work has yielded almost a complete game with coop multiplayer, basic networking, all my levels and sound. It's good to feel good at your job. October 29, 2009 Andy Schatz Anyone in San Diego have some decent recording equipment that I can use for a couple hours? You can be the voice of a thief in my heist game :)
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September 29, 2009 Andy Schatz is bored silly. Not as fun as it sounds. December 10, 2009 It's good to feel good at your job.
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www.MonacoIsMine.com
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