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Concept art
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Creature moodboard
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Scene moodboard
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Framing - Storyboard
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Research & analysis Zbrush Mari Mental ray Linear OpenEXR workflow (16 or 32 bit) Parallell workflow for modeling and texuring On-set research Zbrush Mari Mental ray Linear OpenEXR workflow (16 or 32 bit) Parallell workflow for modeling and texuring On-set research
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Research & analysis 2D concept to 3D concept
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Research & analysis Texture resolution
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Research & analysis Panoramas
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Research & analysis RED material
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Research & analysis Dynamesh
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Finding the perfect location Stock footage Outsourcing Boda borg Staregatan Förråd på Frögatan Bunkern Stock footage Outsourcing Boda borg Staregatan Förråd på Frögatan Bunkern
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Roles & responsability Robin Perdén: Modeler Sculptor Rigger (skinning/deformations) Animator Kim Lindqvist: Texture artist Shading artist Rigger (control rig) Mikael Eriksson as actor Robin Perdén: Modeler Sculptor Rigger (skinning/deformations) Animator Kim Lindqvist: Texture artist Shading artist Rigger (control rig) Mikael Eriksson as actor
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Risks Camera handling Sound effects Camera handling Sound effects
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Goals Ca 1 min of footage with a 6 - 10 s creature vfx Breakdowns of all creature shots Turntable of model with and without textures and shading Ca 1 min of footage with a 6 - 10 s creature vfx Breakdowns of all creature shots Turntable of model with and without textures and shading
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Objectives Realistic sculpting Animation friendly topology Animalistic anatomy Non-desctructive transfer from high poly to displacement Realistic subsurface scattering BRDF based reflections Multipatch workflow Compositing skin Realistic sculpting Animation friendly topology Animalistic anatomy Non-desctructive transfer from high poly to displacement Realistic subsurface scattering BRDF based reflections Multipatch workflow Compositing skin Robin Kim
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