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TECHNOLOGY BOND PROPOSAL FOR COMMUNITY CENTER AND DISTRICT SCHOOLS Sheryl Cooper-Silvey-District Educator EDU 620 Dr. Tamara Carter 9.5.2015.

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Presentation on theme: "TECHNOLOGY BOND PROPOSAL FOR COMMUNITY CENTER AND DISTRICT SCHOOLS Sheryl Cooper-Silvey-District Educator EDU 620 Dr. Tamara Carter 9.5.2015."— Presentation transcript:

1 TECHNOLOGY BOND PROPOSAL FOR COMMUNITY CENTER AND DISTRICT SCHOOLS Sheryl Cooper-Silvey-District Educator EDU 620 Dr. Tamara Carter 9.5.2015

2 STATION ONE; UNIVERSAL DESIGN FOR LEARNING (UDL)  Visual representation of the many learning activities for a life cycle of a butterfly in which supporters can interact.  A variety of factual books depicting the lifecycle of a butterfly  Materials to draw the life cycle of a butterfly  A computer with an interactive game http://www.sheppardsoftware.com/scienceforkids/life_cycle/butterfly_lifecycle.htm  An audio book with headphones with a sequencing game.  A butterfly garden ( www.carolina.com/Butterflies‎ Butterfly Kits Include Larvae, Food And Storage )

3 UNIVERSAL DESIGN FOR LEARNING  Representation  Expression  Engagement Play video for a better understanding of Universal Design for Learning

4 STATION ONE HIGHLIGHTS Station One highlights Universal Design for Learning. The station is set up to demonstrate students learn in different ways and material should be presented in a variety of ways. It demonstrates how technology can aid in the demonstration and expression of information. Students are extremely interested in technology and can motivate students into learning. Play video for a better understanding how technology can aid in UDL

5 TECHNOLOGY AND UNIVERSAL DESIGN FOR LEARNING  Engages students on a more meaningful level and minimizes distractions  Allows for students to learn at own pace and in control of their learning  Offers customized ways of displaying information  Fosters collaboration and communication  Builds fluencies with graduated levels  Promotes motivation through instant and positive feedback  Promotes learning across languages  Allows all learners to be included in classroom and learning activities, especially those with disabilities  Encourages students to creatively display their knowledge  Teaches 21 st century skills and technology skills needed today.  Edyburn, D. L. (2013). Inclusive technologies: Tools for helping diverse learners achieve academic success. San Diego, CA: Bridgepoint Education, Inc. Inclusive technologies: Tools for helping diverse learners achieve academic success

6 STATION TWO: MISSION STATEMENT  Our mission is to recognize the needs of all students so they may all be included in the learning process. We aim to prepare our students with real life, 21 st century skills for the high demands of todays learning and future careers. Our students will be better equipped with technology information, communication skills, critical thinking and innovation. Our goal is to prepare our students to be leaders in their fields and better equipped to met the expectations of a global market.

7 TWO EDUCATIONAL PROGRAMS Graphic design is an important element in technology. Hands-on learning will help students develop the skills needed to succeed in this industry. Game design has become very popular. Students will learn how to use their skills to create games that can be played nationally and inter-nationally. Educational games are on the rise as technology is intergraded into classrooms.

8 EXAMPLE CTE COURSES BY GRADE LEVEL Elementary: Copy and Paste: a basic guide to computers for kindergarten. This course gives first time users basic skills of keyboard use, manipulating the mouse,, verbalizing parts of the computer, turning and logging on, and locating and using function keys. Introduction to Word. This course offers users to learn how to create a document, save a file, format paragraphs, use spell checker, change margins and understand the basic terminology of word processing. Middle School: Lets Present: This course offers a hands-on approach to PowerPoint, Google Presentations, Slide Share and audio and image sharing through Photoshop. Animation: This course introduces students to the concepts of animation and game creation through programs such as Game Maker, Scratch, Squeak and Flash.

9 SAMPLE CTE COURSES High School: Movie making and videography: hands on training for film-making, editing, camera, lighting and script design. Offers experience for a career in film and video industry. Auto- technicians: Real-world experience with hands on training for career opportunities for auto- technicians. Community courses: Finance: accounting, health sciences, manufacturing, business, public safety, hospitality, human services, government, arts and education.

10 21ST CENTURY SKILLS INNOVATION CREATIVITY COLLABORATION COMMUNICATION LEADERSHIP KNOWLEDGE GLOBAL AWARENESS PROBLEM SOLVING TECHNOLOGY SKILLS CRITICAL THINKINGCAREER SKILLS Information, Media and Technology Skills: Today we live in a technology and media- suffused environment with: 1) access to an abundance of information, 2) rapid changes in technology tools, and 3) the ability to collaborate and make individual contributions on an unprecedented scale. To be effective in the 21st century, citizens and workers must be able to create, evaluate, and effectively utilize information, media, and technology.” TECHNOLOGYTECHNOLOGY MEDIA SKILLS MEDIA SKILLS Partnership for 21st Century Skills. (n.d.). Framework for 21st century learning. Retrieved from http://www.p21.org/our-work/p21-frameworkFramework for 21st century learning

11 21 ST CENTURY SKILLS AND TECHNOLOGY PREPARE STUDENTS FOR THE FUTURE  Course-High school Videography and Movie Making  21st Skills to be learned :  Knowledge of content with hands-on learning with real- life experience  Collaboration and communication with others and people in the field  Technology skills and the use of equipment  Creativity and innovation – to create own scripts and movies.  Available to attendees will be a video camera with a green screen. The attendees can choose the background of their choice to be projected behind them from a computer. The attendee can stand in front of the camera and “film” a short scene depending on the background he or she chooses. He or she can then play back the recorded scene on the computer to see the finished results.

12 STUDENTS WILL BENEFIT FROM THE USE OF TECHNOLOGY WHICH ALIGNS WITH THE ICT LITERACY GUIDELINES “Use technology as a tool to research, organize, evaluate and communicate information Use digital technologies (computers, PDAs, media players, GPS, etc.), communication/networking tools and social networks appropriately to access, manage, integrate, evaluate and create information to successfully function in a knowledge economy Apply a fundamental understanding of the ethical/legal issues surrounding the access and use of information technologies” Partnership for 21st Century Skills. (n.d.). ICT Literacy. Retrieved from http://www.p21.org/about- us/p21-framework/350 ICT Literacy.

13 REFERENCES  Edyburn, D. L. (2013). Inclusive technologies: Tools for helping diverse learners achieve academic success. San Diego, CA: Bridgepoint Education, IncInclusive technologies: Tools for helping diverse learners achieve academic success Partnership for 21st Century Skills. (n.d.). Framework for 21st century learning. Retrieved from http://www.p21.org/our-work/p21-framework Framework for 21st century learning Partnership for 21st Century Skills. (n.d.). ICT Literacy. Retrieved from http://www.p21.org/about-us/p21- framework/350ICT Literacy.


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