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YEAR 10 IT GAME MAKER INTRO. Game Maker has a drag and drop programming technique to provide an easy way to learn about game development. Game maker.

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Presentation on theme: "YEAR 10 IT GAME MAKER INTRO. Game Maker has a drag and drop programming technique to provide an easy way to learn about game development. Game maker."— Presentation transcript:

1 YEAR 10 IT GAME MAKER INTRO

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3 Game Maker has a drag and drop programming technique to provide an easy way to learn about game development. Game maker uses an icon-based system of events and actions. Available as a free download from: www.yoyogames.com/gamemaker SPRITES: Pictures for Game Objects, what you see OBJECTS: What we control on the screen to create the game EVENTS & ACTIONS: Specify how objects should behave. E.g. A (Person/Bullet) Collision Event  ACTION = Object_Person loses a life GAME MAKER INTRO

4 EVENTS : ACTIONS: GAME MAKER INTRO

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6 When using GameMaker you need to carefully name each: SPRITE, OBJECT, BACKGROUND and SOUND. This will make your game MUCH EASIER to program and maintain.

7 Give the following game resources an appropriate name: sprite background object GAME MAKER INTRO

8 You can now start with the tutorials. Read them properly! All the resources you need are in the RESOURCES/GameMaker folder on the network. After your TUTORIAL game is finished and working well, you may add other sprites, sounds and backgrounds to make your game look original. GOOD LUCK! GAME MAKER INTRO


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