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Randomness Exploring Computer Science Lesson 4-10 – Part 2.

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Presentation on theme: "Randomness Exploring Computer Science Lesson 4-10 – Part 2."— Presentation transcript:

1 Randomness Exploring Computer Science Lesson 4-10 – Part 2

2 Objectives The students will be able to: Use a random number generator to write a dice program.

3 Journal What does the word random mean in English? Write down the questions. Answer with complete thoughts and sentences or you will not receive full credit on your journal

4 Randomness if I roll a pair of dice, will the numbers come out in order (2, then 3, then 4 the next roll, etc.)

5 Randomness This unpredictability is called randomness. Randomness can make games more exciting. For example, how many spaces will I get to move this turn? Randomness is also used in computer science for simulations and in scientific/statistical experiments.

6 Getting a Random Number in Scratch pick random is under operations

7 Let’s Look at a Program… This is the start of a program… What do you think it does?

8 Finish the Program… Download dice.sb from the website. Finish the dice program so it works completely and then add a second die. You can duplicate the sprite but they need to work separately! See is you can figure out how to hide the variables from the screen.


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