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Published byFelicity Alexandrina Bridges Modified over 8 years ago
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Computer Networks 0001-History, Standards Gergely Windisch windisch.gergely@nik.uni-obuda.hu
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How networks came to be How Networks came to be – sharing resources – need for remote terminals
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How networks look like Client - server model
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How networks look like Client - server model
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How networks look like Peer - to - peer
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Standards Why standards matter IEEE ISO RFC – Internet Engineering Task Force
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Standards Source: http://xkcd.com/927/
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Basic concepts Serial / parallel
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Basic concepts simplex / duplex / half-duplex
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Basic concepts synchronious / asynchroniuous
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Basic concepts data rates – bit, Mbit, Gbit etc. – http://en.wikipedia.org/wiki/List_of_device_bit_r ates
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Basic concepts topological classification – star – ring – tree – bus – mesh
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Basic concepts topological classification – star – ring – tree – bus – mesh
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Basic concepts topological classification – star – ring – tree – bus – mesh
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Basic concepts topological classification – star – ring – tree – bus – mesh
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Basic concepts topological classification – star – ring – tree – bus – mesh
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Basic concepts topological classification – star – ring – tree – bus – mesh
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Basic concepts packet switched / circuit switched
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Network classifications Transport medium Size
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Transport medium Wired Wireless
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Transport medium Wired – Copper based – Optical fiber Wireless – radiowaves – laser – microwave
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Transport medium Wired – Copper based Coaxial Twisted pair – Optical fiber Thin, not so thin
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Coaxial TV, Computers
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Twisted pair UTP, STP
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Twisted pair Wiring - Straight vs crosslink
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UTP categories Cat3, Cat5, Cat5e, Cat6 – How many twists per meter, which pairs to use etc. – Higher cat has higher speed
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Power line Around 100 Mbps - under development
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Fiber Single mode Multi mode
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Fiber
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Network classification - size PAN LAN MAN WAN
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Classification Synchronous – some form of synchronization mechanism Asyncrhonous – anything goes, in-data sync expensive (as in too many syn bits / transmission)
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Classificiation Circuit switched Packet switched
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Efficient use of network resources Multiplexing frames error correction / error detection flow control windowing
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