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CPU S CHEDULING
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P ROCESS C ONCEPT An operating system executes a variety of programs: Batch system – jobs Time-shared systems – user programs or tasks Process – a program in execution; process execution must progress in sequential fashion. Operating System Concepts
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P ROCESS S TATE As a process executes, it changes state new : The process is being created. running : Instructions are being executed. waiting : The process is waiting for some event to occur. ready : The process is waiting to be assigned to a process. terminated : The process has finished execution. Operating System Concepts
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P ROCESS C ONTROL B LOCK (PCB) Information associated with each process. Process state Program counter CPU registers CPU scheduling information Memory-management information Accounting information I/O status information Operating System Concepts
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P ROCESS S CHEDULING Q UEUES Job queue – set of all PCBs in the system. Ready queue – set of all processes residing in main memory, ready and waiting to execute. Device queues – set of processes waiting for an I/O device. PCB migration between the various queues. Operating System Concepts
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R EADY Q UEUE A ND V ARIOUS I/O D EVICE Q UEUES Operating System Concepts
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R EPRESENTATION OF P ROCESS S CHEDULING Operating System Concepts
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C ONTEXT S WITCH When CPU switches to another process, the system must Save the state of the old process Load the saved state for the new process. Operating System Concepts
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CPU S WITCH F ROM P ROCESS TO P ROCESS Operating System Concepts
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n Long term scheduling: which determines which programs are admitted to the system for execution and when, and which ones should be exited.(disk to memory) n Medium term scheduling: which determines when processes are to be suspended and resumed; n Short term scheduling (or dispatching): which determines which of the ready processes can have CPU resources, and for how long.(disk to CPU)
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D ISPATCHER Dispatcher module gives control of the CPU to the process selected by the CPU scheduler. This involves: Switching context Switching to user mode Setting the PC Dispatch latency is the time taken to stop one process and start another Operating System Concepts
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CPU S CHEDULING Basic Concepts Scheduling Criteria Scheduling Algorithms Thread Scheduling Multiple-Processor Scheduling Operating Systems Examples Algorithm Evaluation
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O BJECTIVES To introduce CPU scheduling, which is the basis for multiprogrammed operating systems To describe various CPU-scheduling algorithms To discuss evaluation criteria for selecting a CPU-scheduling algorithm for a particular system
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CPU scheduling determines which process to run when there are multiple runnable processes CPU scheduling is important because it can have big effect on resource utilization and overall performance of the system
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B ASIC C ONCEPTS Maximum CPU utilization obtained with multiprogramming CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait IO bound processes: are the processes that perform lots of IO operations. Each IO operation is followed by a short CPU burst to process the IO, then more IO happens. CPU bound processes: processes that perform lots of computations and do little IO. Tend to have a few long CPU bursts.
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A LTERNATING S EQUENCE OF CPU A ND I/O B URSTS
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CPU S CHEDULER Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them CPU scheduling decisions may take place when a process: 1.Switches from running to waiting state 2.Switches from running to ready state 3.Switches from waiting to ready 4.Terminates Scheduling under 1 and 4 is nonpreemptive All other scheduling is preemptive
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D ISPATCHER Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves: switching context switching to user mode jumping to the proper location in the user program to restart that program Dispatch latency – time it takes for the dispatcher to stop one process and start another running
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S CHEDULING C RITERIA CPU utilization – keep the CPU as busy as possible Throughput – # of processes that complete their execution per time unit Turnaround time – amount of time to execute a particular process Waiting time – amount of time a process has been waiting in the ready queue Response time – amount of time it takes from when a request was submitted until the first response is produced, not output (for time- sharing environment)
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S CHEDULING A LGORITHM O PTIMIZATION C RITERIA Max CPU utilization Max throughput Min turnaround time Min waiting time Min response time
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F IRST -C OME, F IRST -S ERVED (FCFS) S CHEDULING ProcessBurst Time P 1 24 P 2 3 P 3 3 Suppose that the processes arrive in the order: P 1, P 2, P 3 The Gantt Chart for the schedule is: Waiting time for P 1 = 0; P 2 = 24; P 3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17 P1P1 P2P2 P3P3 2427300
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FCFS S CHEDULING (C ONT ) Suppose that the processes arrive in the order P 2, P 3, P 1 The Gantt chart for the schedule is: Waiting time for P 1 = 6 ; P 2 = 0 ; P 3 = 3 Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case Convoy effect short process behind long process P1P1 P3P3 P2P2 63300
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S HORTEST -J OB -F IRST (SJF) S CHEDULING Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time SJF is optimal – gives minimum average waiting time for a given set of processes The difficulty is knowing the length of the next CPU request
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E XAMPLE OF SJF ProcessArrival TimeBurst Time P 1 0.06 P 2 2.08 P 3 4.07 P 4 5.03 SJF scheduling chart Average waiting time = (3 + 16 + 9 + 0) / 4 = 7 P4P4 P3P3 P1P1 3 16 0 9 P2P2 24
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D ETERMINING L ENGTH OF N EXT CPU B URST Can only estimate the length Can be done by using the length of previous CPU bursts, using exponential averaging
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E XAMPLES OF E XPONENTIAL A VERAGING =0 n+1 = n Recent history does not count =1 n+1 = t n Only the actual last CPU burst counts If we expand the formula, we get: n +1 = t n +(1 - ) t n -1 + … +( 1 - ) j t n - j + … +( 1 - ) n +1 0 Since both and (1 - ) are less than or equal to 1, each successive term has less weight than its predecessor
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P RIORITY S CHEDULING A priority number (integer) is associated with each process The CPU is allocated to the process with the highest priority (smallest integer highest priority) Preemptive nonpreemptive SJF is a priority scheduling where priority is the predicted next CPU burst time Problem Starvation – low priority processes may never execute Solution Aging – as time progresses increase the priority of the process
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R OUND R OBIN (RR) Each process gets a small unit of CPU time ( time quantum ), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue. If there are n processes in the ready queue and the time quantum is q, then each process gets 1/ n of the CPU time in chunks of at most q time units at once. No process waits more than ( n -1) q time units. Performance q large FIFO q small q must be large with respect to context switch, otherwise overhead is too high
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E XAMPLE OF RR WITH T IME Q UANTUM = 4 ProcessBurst Time P 1 24 P 2 3 P 3 3 The Gantt chart is: Typically, higher average turnaround than SJF, but better response P1P1 P2P2 P3P3 P1P1 P1P1 P1P1 P1P1 P1P1 0 47 101418222630
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T IME Q UANTUM AND C ONTEXT S WITCH T IME
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M ULTILEVEL Q UEUE Ready queue is partitioned into separate queues: foreground (interactive) background (batch) Each queue has its own scheduling algorithm foreground – RR background – FCFS Scheduling must be done between the queues Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation. Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR 20% to background in FCFS
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Batch system : In batch systems,typically want good throughput or trunaround time. Intractive system: In this systems both of this are important but response time is given primary consideration
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M ULTILEVEL Q UEUE S CHEDULING
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M ULTILEVEL F EEDBACK Q UEUE A process can move between the various queues; aging can be implemented this way Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue method used to determine when to upgrade a process method used to determine when to demote a process method used to determine which queue a process will enter when that process needs service
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E XAMPLE OF M ULTILEVEL F EEDBACK Q UEUE Three queues: Q 0 – RR with time quantum 8 milliseconds Q 1 – RR time quantum 16 milliseconds Q 2 – FCFS Scheduling A new job enters queue Q 0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q 1. At Q 1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q 2.
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M ULTILEVEL F EEDBACK Q UEUES
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M ULTIPLE -P ROCESSOR S CHEDULING CPU scheduling more complex when multiple CPUs are available Homogeneous processors within a multiprocessor Asymmetric multiprocessing – only one processor accesses the system data structures, alleviating the need for data sharing Symmetric multiprocessing (SMP) – each processor is self-scheduling, all processes in common ready queue, or each has its own private queue of ready processes Processor affinity – process has affinity for processor on which it is currently running
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