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Published byEleanor Walton Modified over 8 years ago
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Introducing To 3D Studio Max George Atanasov Telerik Corporation www.telerik.com
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The Hardware You Need
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For general animation and rendering CPU – Dual Core 1.4 GHz or equivalent AMD RAM – 2GB (4GB recommended) OpenGL or Direct3D capable graphics (256MB) Swap Space – 4GB For large scenes and complex data sets RAM – 8 GB Swap Space – 8GB OpenGL or Direct3D capable graphics (1GB) 3
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3D Studio will also run on low end hardware To get high end hardware is cheaper Saves your time Saves your nerves Pays back your money 4
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Understanding & Personalizing
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Main elements Menu Bar Toolbars Viewports Command Panel Lower Interface Bar Sub-elements 6
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The menu bar Location & format Features 7
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The viewports The “window” to your scene Cover largest area Modes of view Orthographic Perspective 8
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3D Studio Max has a large amount of tools placed in toolbars Floating toolbars Docked toolbars All the toolbars are customizable 9
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Most frequently used part of the interface Controls all the parameters and settings of the objects in the scene Split to six sub-panels Create, Modify, Hierarchy, Utilities, Display, Motion 10
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Contains controls for creating objects Geometry Basic objects Splines Cameras Lights Etc. 11
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It allows you to manipulate editable objects Meshes, Polys Editable Splines, NURBS, Patches Cameras, Lights Contains controls for applying and editing modifiers 12
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Contains most of the things in control panel Controls Buttons Parameters Designed to save space They can be in closed or open state Can be reordered by dragging 13
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Quad menus are like the windows context menu on steroids Providing fast access to commonly used editing tools Right-clicking on the active viewport pops-up the quad menus 14
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Control for numeric fields Editable step of increase Right click on the spinner resets the value Supports click and drag value editing 15
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Own proprietary format for scene files .MAX The “secret” of Autodesk about MAX format File -> New (Ctrl + N) Keep Objects and Links Keep Objects only New All (Default) 17
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The project folder is not set by default Setting the project folder Version control Managing scene resources Managing exported resources Automatic backup 18
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Basic Primitives
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Primitive Objects Create Panel Categories of objects Geometry Sub-categories Standard Primitive Compound Objects Etc. 20
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Renaming options dialog (Tools->Rename Obj) Renaming Groups of object Base Name Prefix Suffix Number Name = Prefix + Base Name + Suffix + Number 21
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Creating basic primitives Sphere Box Cylinder Etc. Editing primitive parameters Size Resolution 22
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Create primitives entering precise values Create multiple objects No effect on the current object 23
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Parameters rollout Different parameters for each primitive object Affects the current object The rollout disappears after deselecting the object 24
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Translation Select and move (W) Rotation Select and rotate (E) Scaling Select and uniform scale (R) 25
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Viewport Icons Direct transformation Axes selection 26
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Specify precise values for Moving Scaling Rotation Values Absolute Relative 27
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Dealing With Editable Objects
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Modifying Editable Objects
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30 Primitives Edit Parameters Editable objects Edit geometry
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Editable Objects Editable Poly Editable Mesh Editable Spline Editable Patch Conversation Destructive Non destructive 31
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Subset of objects Mesh Sub-object levels Vertex Edge Face Polygon Element 32
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Questions?
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