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Published byGerald Mitchell Modified over 8 years ago
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Welcome to 3 rd Grade! WE HOPE THAT TONIGHT’S “LAUNCH” HELPS YOU TO GET EXCITED ABOUT NEXT YEAR, AND GIVES YOU SOME EXCELLENT WAYS TO PREPARE FOR 3 RD GRADE!
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Information from tonight... We know we are giving you a lot tonight, so we hope that it is useful! This PowerPoint will be available, along with each station’s directions/instructions/logins on our 3 rd Grade websites! To access them, go to westada.org, select our school, click on “teachers and staff”, then choose one of us: Ms. Brannan Mr. Burwell Ms. Snyder We will all have a “3rd Grade Launch” section where you can find this information!
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PowerSchool If you do not yet have a PARENT PowerSchool Account, please create one as soon as possible! There are many reasons that you will need to become familiar with PowerSchool by next year: 1.All assignment grades will be seen in PowerSchool next year 2.Report cards and comments are only available through PowerSchool 3.We WILL NOT post class lists next year. You will be notified when they are ready to go, and you will see your student’s teacher in... POWERSCHOOL! There are many links to help you out with PowerSchool. Please check BMSA’s school website for those resources.
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Questions? The last ten minutes of tonight is yours for questions! All 3 teachers will be available to answer questions about tonight's material or next year!
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Moby Max ◦How to Login as a Student www.mobymax.com/signin Be sure to select STUDENT School Code: ID938 Login with your student Id# Password: bmsa(first initial/last initial) Example: bmsaws for Wendy Snyder If you have trouble logging in, check to make sure you are in the correct school. You should see Barbara Morgan STEM academy in the top right corner of your screen when entering your username and password OR you might have mistyped your login information.
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Moby Max ◦Student Expectations Solve math problems like you would at school. Use paper/pencil whenever necessary to make sure you are accurate. Your first math lessons will include telling time and counting money, then you will receive lessons based on how you did on your placement test. If you are unsure HOW to solve a math problem, practice being “Proactive” by asking for hints from adults or siblings. UNLESS your screen is BLUE, that means you are taking a test. GREEN screens are ok for asking for help. Fact Fluency: is for becoming more fluent and solving fact problems quickly. After 7-10 seconds, the math problem will go away and give you a new problem. You will still need to take a placement test before you will start Reading: Practice reading over the summer using the Reading Stories icon. Game time: You will earn game time based on the number of minutes you use Moby Max AND the number of correct answers. Accuracy is important!
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Moby Max ◦Parent Support Login using the Parent tab and your students login information Assist students when they are practicing (green screen) by providing hints/clues. Ask them questions to “guide” them to the solution OR model your own “Think Aloud” strategies. Remember NOT to help students when they have a blue screen, this means they are taking a test. Lessons are assigned based on HOW students perform on tests and practice Monitor student progress. If you feel your student is struggling OR not being adequately challenged, send one of the 3 rd grade teachers an email OR send a message using the message feature within Moby Max. The information within Moby Max will be monitored by the 3 rd Grade teachers, NOT current 2 nd grade teachers. Snyder.wendy@westada.org Burwell.Adam@westada.org Brannan.Chris@westada.org
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Discovery Education Boards ◦How to get to Discovery Education www.westada.org Parents and Students Discovery Education Login with your student number and password 1 (just how students login to computers at school. ◦Select Board Builder Students should experiment with creating a board. Boards can be on a topic you are interested in and want to research OR it could be a board to share what you did over the summer or on a specific vacation. Parents: Feel free to help and/or encourage your student to create boards. They can share their boards with you, friends or family. Next year, students will be asked to share their boards with their NEW 3 rd Grade Teacher.
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Discovery Education Research and Inquiry ◦How to best SEARCH using Discovery Education 1.Type the interested topic in the search field 2.Refine search options to limit results ◦Select Grade Level ◦Media type (Do you want to read an article, watch a video, find pictures, etc.) 3.Students can also search when they are in the middle of creating a board for media they would like to add to their boards.
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What do thoughtful readers do? No matter what activity you work on when you read books, your goal should be to think about the book as you read it. Here are some great ways to think about a book as you read: 1.Make Connections How does this book relate to you? How does it relate to the world around you? How does it relate to another book you have read before? 2.Ask Questions Thoughtful readers not only answer questions about a book, they think of their own. Why did the character choose to do that? How might they have been feeling? I wonder if.. ? 3.Visualize Picture what the author is describing in your mind. A great activity is to draw and describe what you were picturing at a certain point. 4.Determine the Meanings of New Words Stop when you come to a new word. Can you figure out what it means by what the author is saying or how they are using it? Can you look it up in a dictionary or ask an adult what it means? 5.Summarize What you Read Retell the story in your own words. Include information about the characters and settings, and the most important events (the plot).
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Reading Comprehension Practice Use any of these ways to practice “showing what you know” about a book that you have read. Be creative in how you want to present your information, and add a lot of details! But remember that the most important part is using the thinking strategies! Informational Books (Non-fiction)Narrative Books (Tell a story, may be fiction or non-fiction) Make a web with a sentence about your topic in the middle, and 5 details about your topic on the outside. Investigate 3 new details about your topic that your book did not give you and create a list of your new sources. (use parents, other books, or the internet as a resource) Then, Create a presentation about the knowledge you have gained from your reading. Think of all the ways to SHARE information that we have done in class (Videos, PowerPoints, Discovery Education Boards, Posters, Presentations, etc.) Write down 3 facts about your topic and 3 opinions that you have about your topic. Remember that opinions are something that you believe or feel. Draw a diagram using information from your reading to label a picture. Write a letter to one of the characters. What questions do you want to ask them? What do you want to tell them about yourself? Compare the character in your story to a character in another story. How are they the same and how are they different? You can write a paragraph or create a Venn Diagram. Create a brochure to explain the BEGINNING, MIDDLE and END of your reading (this may be the whole book, just a chapter, or just the section you read that day). You can use Publisher, other programs on the computer, or create your own by folding blank paper. Write all of the story’s events on separate strips of paper. Challenge a family member to put them in the correct order, then tell them the correct order of your story. Make a digital book review. Use PowerPoint or another program to tell the summary of your story and if you would recommend it to a friend. Don’t forget to include reasons.
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Need a Larger library? Don’t forget to stop by the public library this summer and check out the books available on MyOn! All elementary students in the district can access MyOn books! Your ID is your student number that is used for most programs. The password is usually “123”. You can also access articles on Discovery Education!
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Math Fact Games MaterialsDoublesMake Ten Number Dice 1-6 & 7-12 “Double the Digit.“Make Ten”. Digit cards 0-9 (2 sets) “Double the Digit”.“Make Ten” Digit cards 0-9 (2 sets) “Memory Match Tens” Doubles cards“Memory Match Doubles” Doubles cards Sums only. “What Doubles?”
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Directions for “Double the Digit” Number Dice: Player 1 rolls a di Determine the digit shown “Double the Digit” Example: di shows 8 so player says 16 Player 2 tracks the Player 1’s accuracy Talley correct answers For more competition, see how many tallies you can get in 30 seconds. Digit Cards: Repeat above directions after drawing a card.
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Directions for “ Memory Match Doubles” Lay out “Memory Match Doubles” Cards in an array Player 1 turns over 2 cards; if they make a sum to equation match you keep the pair. ◦example: 4+4 and 8 is a match; 4+4=8 Then player 2 takes their turn; if they don’t match, turn them back over and continue play with player 2. Continue playing until all matches are made. The player with the most matches wins!
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Directions for “What Doubles?” Pile sum cards only from the “Memory Match Doubles” cards; 2,4,6,8,10,12,14,16,18 Player 1 draws a card: Identify the number shown Determine what digit would double to make the sum shown Example: card shows 18 so player says 9 Player 2 tracks the Player 1’s accuracy Talley correct answers For more competition, see how many tallies you can get in 30 seconds.
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Directions for “Make Ten” Number Dice: Player 1 rolls a di Identify the digit shown Determine how many more are needed to “Make Ten” Example: di shows 8 so player says 2 Player 2 tracks the Player 1’s accuracy Talley correct answers For more competition, see how many tallies you can get in 30 seconds. Digit Cards: Repeat above directions after drawing a card Extend: make dice or cards labeled 10-60 & 40-90 to “Make 100” instead of ten
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Directions for “ Memory Match Tens” Lay out Digit Cards in an array Player 1 turns over 2 cards; if they add to ten you keep the pair ◦Example: 2 and 8 is a match; 2+8=10 Then player 2 takes their turn; If they don’t add to ten, turn them back over and continue play with player 2 Continue playing until all matches are made. The player with the most matches wins!
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