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Art Department: CONFIDENTIAL
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Intro Education BFA – Illustration 1988 Cyberlore Studios 1995-2005 Artist4 months Art Director7 years VP/Project Lead2 years President6 months Firaxis Games 2005 - Present Art Director – 1 year
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Art Department: CONFIDENTIAL Production challenges Increasing content complexity and amount of content Increasing quality of the competition Continual software and tool evolution/revolution Budgetary pressures
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Art Department: CONFIDENTIAL Management challenges Fostering an energized and creative environment Managing increasingly larger teams Attracting, training and retaining talented people Training leads appropriately Getting the most out of your whole department
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Art Department: CONFIDENTIAL The evolution of visual art teams 1985 Ultima IV 3 Artists 1990 Monkey Island 12 Artists 1995 WarCraft II 14 Artists 2000 Baldur’s Gate II 30+ Artists 2005 Civilization IV 20 Artists, Outsourcers
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Art Department: CONFIDENTIAL Ultima IVMonkey Island WarCraft II Baldur’s GateCivilization IV
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Art Department: CONFIDENTIAL Madden Football 1992 – SNES/Genesis
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Art Department: CONFIDENTIAL Madden Football 1996 – SNES/Genesis/97 PC
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Art Department: CONFIDENTIAL Madden Football 2000 – PS1/N64
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Art Department: CONFIDENTIAL Madden Football 2006 – Xbox360, others
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Art Department: CONFIDENTIAL Content creation tool 1994 and prior:
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Art Department: CONFIDENTIAL And today:
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Art Department: CONFIDENTIAL And today:
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Art Department: CONFIDENTIAL And today:
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Art Department: CONFIDENTIAL And today:
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Art Department: CONFIDENTIAL And today:
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Art Department: CONFIDENTIAL And today:
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Art Department: CONFIDENTIAL So what does this mean?
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Art Department: CONFIDENTIAL So what does this mean? Larger and more complex teams Specialists as opposed to generalists More delegation, less production by the Art Lead Assignment of Specialist Leads More outsourcing
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Art Department: CONFIDENTIAL So what does this mean? More sub-management within the department Management delegation Training focus Budget and staffing complexities grow Outsourcing has its own management overhead Greater focus on preproduction Get production pipeline nailed down and well- documented Have skilled personnel and toolsets ready to go Establish and obtain early stakeholder approval of a visual style guide
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Art Department: CONFIDENTIAL Fostering an energized and creative culture
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Art Department: CONFIDENTIAL Fostering an energized and creative culture Start at the top: determine and communicate the Mission of your company and your department Once a Mission Statement is developed, consider the values and practices needed to realize the vision Make sure each project also has a clearly established Project Vision which has been communicated to the team
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Art Department: CONFIDENTIAL Fostering an energized and creative culture
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Art Department: CONFIDENTIAL
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Fostering an energized and creative culture Solve workspace issues to best suit your studio Private offices vs. shared workspace Organization by project vs. department Ensure that leads provide consistent, complete and clear feedback Consistent in source and consistent with project vision Each review considers all visual aspects Expectations are clearly stated Critique Pre-emption 101
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Art Department: CONFIDENTIAL Fostering an energized and creative culture Allow a wide spectrum of artist involvement in creative decision-making and office culture Create a secure and supportive environment for artists to inspire and motivate other artists Be a firewall for extraneous distractions Provide for the material needs of the art team Provide in-house mentoring and training Never shrink from giving honest assessments Soooo….you’re saying you don’t like it??
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Art Department: CONFIDENTIAL Management and organization What does an Art Director do everyday?
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Art Department: CONFIDENTIAL
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Advantages of combined AD/Lead Artist Small overhead, dynamic management Issues and limitations Art Director/Lead Artist can become a bottleneck because of the scope of his/her responsibilities, including: Art and style direction Substantial first-look asset review and feedback Art scheduling Art/Design/Programming/Production coordination Project and management reporting Art department management – reviews, training, personnel issues Requisite individual professional development and training Project content production Marketing coordination
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Art Department: CONFIDENTIAL
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Advantages of the split AD/Lead Artist model Division of labor takes many project management tasks off of the Art Director Second artistic review possible for style consistency Studio is organized properly for growth Issues and limitations Greater overhead – a significant problem for small studios Potential for Lead/Art Director Conflict Roles and responsibilities must be clearly defined
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Art Department: CONFIDENTIAL
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Attracting and retaining talented people Attracting Make great games Work with HR and executives to become a preferred employer Find your company’s competitive advantage(s) in the job market Focus on quality of life Wages and benefits Profit sharing plan Successful track record Opportunities in a unique genre
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Art Department: CONFIDENTIAL Attracting, training and retaining talented people: Typical Search Results
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Art Department: CONFIDENTIAL Attracting and retaining talented people
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Art Department: CONFIDENTIAL Attracting and retaining talented people Retaining: Establish regular reviews with follow-ups that set achievable goals and address issues objectively Advocate for competitive compensation and benefits Allow for individual input in areas such as art reviews, office layout, hiring decisions, etc. Advocate for and establish skill-growth opportunities Foster a supportive work environment Present interesting challenges Develop great games!
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Art Department: CONFIDENTIAL Attracting and retaining talented people Retaining While managers believe that more than 70% of employees leave for more money, 88% of employees say they leave for reasons other than money 1 Roughly 1/3 cite their manager as the main reason for leaving 1. The 7 Hidden Reasons Employees Leave (Amacom, January 2005).
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Art Department: CONFIDENTIAL So now you’re a lead Welcome to Middle Management!
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Art Department: CONFIDENTIAL So now you’re a lead What they say: We were so pleased with your work that we’re making you the Lead Artist on our next project! What they mean: You know that thing you did really, really well on the last project? Well, forget that. We want you to do a lot less of that while managing a bunch of other artists who look up to you as an example. We hope. Good luck!
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Art Department: CONFIDENTIAL Choosing the right person for the right role Choose leads based on the correct criteria Observed potential for good leadership “Capable generalist” art skillset Offer Dual and Equivalent Career Advancement Paths Senior Production Artist vs. Lead Artist
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Art Department: CONFIDENTIAL Recognize management commitments Senior Artist – Self-management/mentoring Specialist Lead – Front-line asset technical and aesthetic review Art Lead – Project art review and project visual style leadership; front-line personnel management Art Director in a multi-project studio – Milestone asset review; project visual style review; departmental management Production/Management split – For every 3-4 direct reports, reduce 30-40% production time. Using this calculation, a specialist lead with 3 direct reports should have approximately 75% of his/her time devoted to production tasks; a Lead with 8 direct reports should be involved in production about 30% of the time and should never be responsible for critical path tasks.
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Art Department: CONFIDENTIAL Management training: the missing link Shift the mindset Make management seminars available Compile a Lead Training document based on in-house experience Enforce production schedule limitations on leads and intervene actively when you see them shouldering too much of the load Adjust performance expectations to reflect management goals
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Art Department: CONFIDENTIAL Managing under-performing artists and difficult personalities
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Art Department: CONFIDENTIAL What constitutes a difficult personality in the work setting? Egomaniac Blamer Lazy/unfocused Oversensitive Unhygienic Disrespectful Advanced Critique Pre-emption
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Art Department: CONFIDENTIAL Getting the most out of average or under- performing artists Recognize the artist’s role and clearly communicate expectations See where the problem lies: inadequate technical skills poor workflow methods over-thinking, overworking tasks in the wrong role for his/her skills Provide one-on-one mentoring where needed Follow-up -- be sure to evaluate progress
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Art Department: CONFIDENTIAL And, in conclusion …. Questions?
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