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Published byJade Marylou Bates Modified over 8 years ago
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Lesson Seven: Using Flags
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What Are Flags? Flags are Variables or Switches Used to Help With Logic Control of your character. Normally, Flags are used inside a level/frame, to denote a yes or no situation (Boolean – True of False). Flags are used in various ways, such as: – Picking up Objects – Dropping Objects – Activating Switches – Activating Cut Scenes
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Use Flags Go To Event Editor. To Pick Up An Object: – Create a Collision Event with your character and the object you want to pick up. – Right Click Under Your Character (or item) and go to Flags. – Click on “Turn Flag On”. – A new pop-up will appear showing a calculator. Enter a Number to denote the flag. Hit OK. – Create a New Event with the object that you have the flag on. Right Click on the Object Go To Alternating Values Flags Is Flag On? Another Number Box Pops Up. Enter the same number you did before. Hit OK. Right Click Under the Object that You Want to Pick Up. Go To Position Select Position Click on the Character, then move the checker box to a location on the character you want the object to appear.
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Picking up and dropping an object First click on new condition. Right click on the item you want to pick up. Go down to Alternating Value Flags Is Flag On? – A Pop up box will appear. Type in the Number Flag you Want (Recommend 0). Right Click under the item and go to Position Select Position – A New window will pop up. Click on your Character and Move the checker box to your character’s hand. Create a New Condition. Right click on the keyboard icon. – Go to Keyboard Upon Pressing a Key – Press the Designated Key. Right click under the item you want to pick up. – Choose Flags Toggle – A Pop Up Box will appear. Choose the same number you put in before. Hit OK.
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Exercise Open Your Application. Select Your Frame. Go Into Event Editor and Create a flag event that lets your character pick something up. Save Your Game.
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