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Published byRodney Reeves Modified over 8 years ago
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Second Life: a tool to collaborate with the consumer François Abiven & Emilie Labidoire REPERES
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“YOUR WORLD, YOUR IMAGINATION” An extension of our reality that offers a new platform of expression for consumers
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Panel of 10,000 avatars as of Feb2008 Headquarters in- world, partly built by the residents Studies’ main findings shared with the respondents Pioneer as a market research agency to explore this new territory (codes, behaviors, …)
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QUANTITATIVE STUDIES Opinion studies, U&A and concept tests Flash survey entirely conducted in-world Adapting to SL codes and using the 3D opportunity
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QUALITATIVE STUDIES Freeing the respondent from social constraints and taking advantage of the interactivity Exploratory study conducted via face to face in-world interviews Virtual focus groups
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. Creativity. Pleasure and sharing. 3D modeling => A real opportunity for brands to mobilize the new consumer CO-CREATION VIA A PROSPECTIVE & INTERACTIVE PROTOCOL Virtual worlds are the ideal place for co-design:
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2. Examples of models designed b y the residents 1. SCION (Toyota) in Second Life Real Life brand versus resident’s creativity :
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Recruit creative residents who like to express themselves and who are open to novelty and to others
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In the “Workshops" section, you can access the different themes launched by the Repères team A two-week collaborative blog during which the consumer’s imagination is boosted and directed via a CREATIVE BRIEF: Each day, INPUT and STIMULI are introduced in the form of stories, anecdotes, alternative ideas, etc.
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Modeling the best routes on SL in the form of mini-worlds
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Evaluation of concepts via “immersed” focus groups on Second Life
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A prospective and interactive protocol 8 product innovations on a low involvement market! EVALUATION PHASE CREATIVE PHASE
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The emergence of social interaction platforms and the popularity of this type of communication among consumers drive: An approach of listening and dialogue A more sincere, more spontaneous expression A new mode of “symmetric” dialogue: a dialogue between equals A partnership with the consumer: thinking together, co-designing…
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Hope to meet you soon on Second Life !
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