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Constraint Propagation CS121 – Winter 2003. Constraint Propagation2 Constraint Propagation … … is the process of determining how the possible values of.

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Presentation on theme: "Constraint Propagation CS121 – Winter 2003. Constraint Propagation2 Constraint Propagation … … is the process of determining how the possible values of."— Presentation transcript:

1 Constraint Propagation CS121 – Winter 2003

2 Constraint Propagation2 Constraint Propagation … … is the process of determining how the possible values of one variable affect the possible values of other variables

3 Constraint Propagation3 Forward Checking After a variable X is assigned a value v, look at each unassigned variable Y that is connected to X by a constraint and deletes from Y’s domain any value that is inconsistent with v

4 Constraint Propagation4 Map Coloring WANTQNSWVSAT RGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGB T WA NT SA Q NSW V

5 Constraint Propagation5 Map Coloring WANTQNSWVSAT RGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGB RGBGBRGBRGBRGBRGBRGBRGBGBGBRGBRGB T WA NT SA Q NSW V

6 Constraint Propagation6 WANTQNSWVSAT RGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGB RGBGBRGBRGBRGBRGBRGBRGBGBGBRGBRGB RBGRBRBRGBRGBBRGBRGB Map Coloring T WA NT SA Q NSW V

7 Constraint Propagation7 Map Coloring WANTQNSWVSAT RGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGBRGB RGBGBRGBRGBRGBRGBRGBRGBGBGBRGBRGB RBGRBRBRGBRGBBRGBRGB RBGRBRGBRGB Impossible assignments that forward checking do not detect T WA NT SA Q NSW V

8 Constraint Propagation8 constraint propagation  constraint propagation

9 Constraint Propagation9 Edge Labeling in Computer Vision Russell and Norvig: Chapter 24, pages 745-749

10 Constraint Propagation10 Edge Labeling

11 Constraint Propagation11 Edge Labeling

12 Constraint Propagation12 Edge Labeling + –

13 Constraint Propagation13 Edge Labeling + + + + + + + + + + - -

14 Constraint Propagation14 Junction Label Sets ++ - - - -- ++ ++ + + + - - - - - + (Waltz, 1975; Mackworth, 1977)

15 Constraint Propagation15 Edge Labeling as a CSP A variable is associated with each junction The domain of a variable is the label set of the corresponding junction Each constraint imposes that the values given to two adjacent junctions give the same label to the joining edge

16 Constraint Propagation16 Edge Labeling + - + - + - - + +

17 Constraint Propagation17 Edge Labeling + + + + - - - - - - +

18 Constraint Propagation18 Edge Labeling + + + + + + - -- ++ ++

19 Constraint Propagation19 Edge Labeling + + + -- ++ ++ - -

20 Constraint Propagation20 Removal of Arc Inconsistencies REMOVE-ARC-INCONSISTENCIES(J,K) removed  false X  label set of J Y  label set of K For every label y in Y do If there exists no label x in X such that the constraint (x,y) is satisfied then  Remove y from Y  If Y is empty then contradiction  true  removed  true Label set of K  Y Return removed

21 Constraint Propagation21 CP Algorithm for Edge Labeling Associate with every junction its label set contradiction  false Q  stack of all junctions while Q is not empty and not contradiction do J  UNSTACK(Q) For every junction K adjacent to J do  If REMOVE-ARC-INCONSISTENCIES(J,K) then STACK(K,Q) (Waltz, 1975; Mackworth, 1977)

22 Constraint Propagation22 General CP for Binary Constraints Algorithm AC3 contradiction  false Q  stack of all variables while Q is not empty and not contradiction do X  UNSTACK(Q) For every variable Y adjacent to X do  If REMOVE-ARC-INCONSISTENCIES(X,Y) then STACK(Y,Q)

23 Constraint Propagation23 General CP for Binary Constraints REMOVE-ARC-INCONSISTENCY(X,Y) removed  false For every value y in the domain of Y do If there exists no value x in the domain of X such that the constraints on (x,y) is satisfied then  Remove y from the domain of Y  If Y is empty then contradiction  true  removed  true Return removed Algorithm AC3 contradiction  false Q  stack of all variables while Q is not empty and not contradiction do X  UNSTACK(Q) For every variable Y adjacent to X do  If REMOVE-ARC-INCONSISTENCY(X,Y) then STACK(Y,Q)

24 Constraint Propagation24 Complexity Analysis of AC3 n = number of variables d = number of values per variable s = maximum number of constraints on a pair of variables Each variables is inserted in Q up to d times REMOVE-ARC-INCONSISTENCY takes O(d 2 ) time CP takes O(n s d 3 ) time

25 Constraint Propagation25 Is AC3 All What is Needed? NO! XY Z X  Y X  ZY  Z {1, 2}

26 Constraint Propagation26 Solving a CSP Interweave constraint propagation, e.g., forward checking AC3 and backtracking + Take advantage of the CSP structure

27 Constraint Propagation27 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

28 Constraint Propagation28 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

29 Constraint Propagation29 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

30 Constraint Propagation30 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

31 Constraint Propagation31 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

32 Constraint Propagation32 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

33 Constraint Propagation33 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

34 Constraint Propagation34 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

35 Constraint Propagation35 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

36 Constraint Propagation36 4-Queens Problem 1 3 2 4 3241 X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

37 Constraint Propagation37 Structure of CSP If the constraint graph contains multiple components, then one independent CSP per component T WA NT SA Q NSW V

38 Constraint Propagation38 Structure of CSP If the constraint graph contains multiple components, then one independent CSP per component If the constraint graph is a tree (no loop), then the CSP can be solved efficiently

39 Constraint Propagation39 Constraint Tree X YZ U V W  (X, Y, Z, U, V, W)

40 Constraint Propagation40 Constraint Tree Order the variables from the root to the leaves  (X 1, X 2, …, X n ) For j = n, n-1, …, 2 do REMOVE-ARC-INCONSISTENCY( X j, X i ) where X i is the parent of X j Assign any legal value to X 1 For j = 2, …, n do assign any value to X j consistent with the value assigned to X i, where X i is the parent of X j

41 Constraint Propagation41 Structure of CSP If the constraint graph contains multiple components, then one independent CSP per component If the constraint graph is a tree, then the CSP can be solved efficiently Whenever a variable is assigned a value by the backtracking algorithm, propagate this value and remove the variable from the constraint graph WA NT SA Q NSW V

42 Constraint Propagation42 Structure of CSP If the constraint graph contains multiple components, then one independent CSP per component If the constraint graph is a tree, then the CSP can be solved in linear time Whenever a variable is assigned a value by the backtracking algorithm, propagate this value and remove the variable from the constraint graph WA NT Q NSW V

43 Constraint Propagation43 Over-Constrained Problems Weaken an over-constrained problem by: Enlarging the domain of a variable Loosening a constraint Removing a variable Removing a constraint

44 Constraint Propagation44 Non-Binary Constraints So far, all constraints have been binary (two variables) or unary (one variable) Constraints with more than 2 variables would be difficult to propagate Theoretically, one can reduce a constraint with k>2 variables to a set of binary constraints by introducing additional variables

45 Constraint Propagation45 When to Use CSP Techniques? When the problem can be expressed by a set of variables with constraints on their values When constraints are relatively simple (e.g., binary) When constraints propagate well (AC3 eliminates many values) When the solutions are “densely” distributed in the space of possible assignments

46 Constraint Propagation46 Summary Forward checking Constraint propagation Edge labeling in Computer Vision Interweaving CP and backtracking Exploiting CSP structure Weakening over-constrained CSP

47 Game Playing

48 Constraint Propagation48 Games as search problems Chess, Go Simulation of war (war game) 스타크래프트의 전투 Claude Shannon, Alan Turing  Chess program (1950 년대 )

49 Constraint Propagation49 Contingency problems The opponent introduces uncertainty 마이티에서는 co-work 이 필요 고스톱에서는 co-work 방지가 필요 Hard to solve  in chess, 35 100 possible nodes, 10 40 different legal positions Time limits  how to make the best use of time to reach good decisions Pruning, heuristic evaluation function

50 Constraint Propagation50 Perfect decisions in two person games The initial state, A set of operators, A terminal test, A utility function (payoff function) Mini-max algorithm, Negmax algorithms

51 Constraint Propagation51 Mini-max algorithm (AND-OR tree)

52 Constraint Propagation52 상대방의 관점

53 Constraint Propagation53 Negmax Knuth and Moore (1975) F(n) = f(n), if n has no successors F(n) = max{-F(n 1 ), …, -F(n k )}, if n has successors n 1, …, n k

54 Constraint Propagation54 The Negmax formalism

55 Constraint Propagation55 Imperfect Decisions utility function  evaluation terminal test  cutoff test Evaluation function ::: an estimate of the utility of the game from a given position Chess  material value ( 장기도 유사 ) Weighted linear function  w 1 f 1 +w 2 f 2 +….+w n f n

56 Constraint Propagation56 Cutting off search To set a fixed depth limit, so that the cutoff test succeeds for all nodes at or below depth d  iterative deepening until time runs out  위험이 있을 수 있다 Quiescent posiiton ::: unlikely to exhibit wild swings in value in near future Quiescent search :: Non-quiescent search  extra search to find quiescent position Horizon problem

57 Constraint Propagation57 Alpha-beta pruning Eliminate unnecessary evaluations Pruning

58 Constraint Propagation58 Alpha-beta pruning Alpha cutoff Beta cutoff

59 Constraint Propagation59 Negmax representation

60 Constraint Propagation60 Example

61 Constraint Propagation61 Games with Chance Chance nodes  expected value Backgammon, 윷놀이 Expectimax value

62 Constraint Propagation62 A backgammon position

63 Constraint Propagation63 Comparision A 1 A 2 2.1 1.3.9.1.9.1 22331144 2314 A 1 A 2 21 40.9.9.1.9.1 20 30 11400 20301400 MAX DICE MIN

64 Constraint Propagation64 숙제 5.6, 5.8, 5.11, 5.15, 5.16, 5.17


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