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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Which Design Principles Influence Acceptance and Motivation in Professional E-Learning? Birgitta Kopp, Elvira Schulze Heinz Mandl 1/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Problem E-Learning is increasingly used in the context of further education Companies expect a sustainable usage with learners accepting the learning environment and motivation to learn with it But which criteria of e-learning lead to a sustainable usage? Didactical, media or technical design criteria? 2/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Theoretical background Effective use of e-learning is mainly based on learners’ acceptance of the learning environment and motivation to learn with it (Bürg & Mandl, in press) Acceptance: Attitudinal and behavioral acceptance –Attitudinal acceptance: affective component (anxiety, enjoyment), cognitive component (cost and benefits) –Behavioral acceptance: observable behavior, e.g. usage 3/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Theoretical background Learning motivation: –Desire or intention to learn more about a specific topic/issue ( Schiefele, 1991 ) –Essential for knowledge acquisition ( Deci & Ryan, 1992 ) –Influences all acts and processes that lead to knowledge acquisition 4/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Theoretical background Acceptance and motivation could be achieved through an adequate design of the learning environment Didactical design: –Balance between active, constructivist phases and instructional elements (Reinmann-Rothmeier & Mandl, 2001; Kirschner, Sweller & Clark, 2006) –Blended Learning (Oliver & Trigwell, 2005): Combination of different media and methods Face-to-face and virtual phases Self-directed individual and collaborative phases 5/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Theoretical background Media design: –Modularization: Content provided in modular way –Visualization: Not only text, but also pictures/animations –Interactivity: Interactive tasks, problems with immediate feedback Technical design: –Adequate hard- and software –Internet connection 6/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Research Questions 1.To what extent do didactical, media, and technical design principles influence acceptance? 2.To what extent do didactical, media, and technical design principles influence motivation? 7/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Learning Environment 8/22 Training of pharmaceutical sales representatives for a new medicament Components of the learning environment: –Web-Based Training (systematically provided factual knowledge and video sequences) –Virtual Conference Room –Further information and communication tools (library, current news)
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Learning Environment 9/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Learning Environment 10/22 Didactical design: Blended Learning –Alternating face-to-face and virtual phases –Alternating self-directed individual and collaborative phases Media design: –Modularization (modular presentation of the content) –Visualization: video sequences –Interactivity: Interactive tasks Technical design: –Hard- and software was provided –Professional technical support
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Sample, Task, Data Sources Sample: 117 sales representatives Task: Knowledge acquisition of a new medicament Data Sources: Questionnaire on the dimensions –Design of the e-learning environment –Acceptance –Motivation 6-point Likert Scale from 1.00 “do not agree at all” to 6.00 “totally agree” 11/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Data Sources Design of the e-learning environment: Didactical design ( 3 items each ): –Alternation between face-to-face and online phases (Cronbach’s Alpha =.67) –Alternation between individual and collaborative phases (Cronbach’s Alpha =.61) Media design ( 4 items, Cronbach’s Alpha =.90 ) Technical design –Technology of WBT (14 items, Cronbach’s Alpha =.82) –Technology of virtual learning environment (9 items, Cronbach’s Alpha =.82) 12/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Data Sources Acceptance: Attitudinal acceptance (4 items, Cronbach’s Alpha =.87) Behavioral acceptance (4 items, Cronbach’s Alpha =.70) Motivation: 3 items, Cronbach’s Alpha =.70 13/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Descriptive Data: E-learning environment 14/22 NMSDMinMax Didactical design: face-to- face and virtual phases 1124.031.261.006.00 Didactical design: WBT and conference room 1134.500.901.006.00 Media design 1125.200.701.006.00 Technical design: WBT 1134.071.261.006.00 Technical design: virtual learning environment 1124.131.301.006.00 6-point Likert Scale from 1.00 (do not agree) to 6.00 (totally agree)
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning 15/22 Descriptive Data: Acceptance and Motivation NMSDMinMax Attitudinal acceptance 1135.481.111.007.00* Behavioral acceptance 1124.910.961.006.00 Motivation 1134.300.941.006.00 6-point Likert Scale from 1.00 (do not agree) to 6.00 (totally agree) * Theoretical maximum was 7.00
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Results Question 1 16/22 Multiple linear regression analyses for predicting attitudinal acceptance (n= 108). BSE Bβt Didactical design: WBT- conference room.57.11.465.38** Notes: *p<0.05; **p<0.01, R² =.21, F(1,108) = 28.89, p<.01, R korr ²=.20.
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Results Question 1 17/22 Multiple linear regression analyses for predicting behavioral acceptance (n= 108). BSE Bβt Didactical design: ftf- virtual phases.16.07.212.28* Media design.51.13.374.00** Notes: *p<0.05; **p<0.01, R² =.25, F(2,106) = 17.67, p<.01, R korr ²=.24.
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Results: Question 2 18/22 Multiple linear regression analyses for predicting motivation (n= 109). BSE Bβt Didactical design: ftf- virtual phases.23.07.313.51** Media design.50.12.374.27** Notes: * p<0.05; ** p<0.01, R² =.33, F(2,107) = 26.44, p<.01, R korr ²=.32.
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Discussion I – Didactical Design Didactical Design influences attitudinal and behavioral acceptance as well as motivation Attitudinal acceptance was influenced by the combination of individual and collaborative phases Balance between construction and instruction Behavioral acceptance and motivation were mainly influenced by the combination of face-to-face and virtual phases Social integration of learners is relevant for their actual usage and motivation to learn with it 19/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Discussion II – Media Design Media Design influences behavioral acceptance as well as motivation Modularization reduces learning time and enables the choice of the learning material according to prior- knowledge Visualization reduces monotony of often mainly text- based learning environments Interactivity stimulates learners activity 20/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Discussion III – Technical Design In this study, no technological issues occurred This may be a reason for not playing a role for acceptance and motivation But it does not mean that technology is not important, because technology is a key pre-requisite for working within virtual learning environments (see also study of Goodhue, 1995). Therefore, a replication of the study is necessary 21/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Educational and scientific importance Especially in further education that occurs alongside day-to-day work acceptance and motivation are key- factors for a sustainable usage of virtual learning environments This implies that when designing e-learning environments, a blended learning scenario is necessary in which virtual phases for knowledge acquisition alternate with presence meetings for discussions The media design should be modular, visually illustrated and interactive 22/22
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03.09.2008, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Thanks for your attention!
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