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MAKING IT WORK FOR THE USER: A CRASH WORKSHOP INTO USABILITY TESTING FOR LIBRARY WEBSITES JUNIOR TIDAL WEB SERVICES & MULTIMEDIA LIBRARIAN NEW YORK CITY COLLEGE OF TECHNOLOGY, CUNY April 6 th, 2016
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INTRODUCTIONS
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WHAT’S THIS WORKSHOP ABOUT, ANYWAY? WHAT IS USABILITY? WHY USABILITY IMPORTANT? WHAT IS USER CENTERED DESIGN? THE DESIGN PROCESS USER-CENTERED DESIGN PLANNING A USABILITY TEST CONDUCTING A COGNITIVE WALKTHROUGH MOBILE USABILITY
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WHAT IS USABILITY?
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THE EXTENT TO WHICH A SYSTEM CAN BE USED BY A CERTAIN USER TO ACHIEVE EFFECTIVELY, EFFICIENTLY, AND SATISFYINGLY CERTAIN GOALS IN A CERTAIN CONTEXT (ISO 9241)
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“USABILITY REALLY JUST MEANS MAKING SURE THAT SOMETHING WORKS WELL: THAT A PERSON OF AVERAGE ABILITY AND EXPERIENCE CAN USE THE THING…” – STEVE KRUG, DON’T MAKE ME THINK
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USABILITY DETERMINES IF A USER’S EXPERIENCE IS SATISFYING OR FRUSTRATING.
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WHY IS USABILITY IMPORTANT?
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WRITE INSTRUCTIONS DOWN FOR ASSEMBLING A PB&J YOU HAVE… – 1 PACKAGE OF A BREAD LOAF – 1 CONTAINER OF PEANUT BUTTER – 1 CONTAINER OF JELLY – 1 KNIFE EXERCISE: MAKE A PB&J SANDWICH
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WHY IS TESTING USABILITY IMPORTANT?
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LIKE PB&J SANDWICHES, WEBSITES DON’T COME WITH INSTRUCTIONS
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LIBRARY WEBSITES CAN BE VERY COMPLICATED
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IMPROVES PERFORMANCE
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KEEPS COST DOWN
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TESTING IDENTIFIES WHAT WORKS AND WHAT DOESN’T
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IMPROVES EFFICIENCY SO DEVELOPERS CAN FOCUS ON OTHER TASKS
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DATA-DRIVEN DESIGN DECISIONS CAN BE MADE
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REDUCES REWORK OR BIG FIXES
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HELPS MAKE DATA-BASED DECISIONS
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INCORPORATES THE USER’S PERSPECTIVE AND VOICE
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“YOU HAVE TO LOOK AT YOUR SERVICE FROM THE POINT OF VIEW OF SOMEONE WHO KNOWS A LOT LESS THAN YOU AND SEE WHERE THEY’RE COMING FROM.” -SUMANA HARIHARESWARA
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WHAT IS USER CENTERED DESIGN?
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INCORPORATING THE USER INTO EACH STAGE OF THE DESIGN PROCESS IS KNOWN AS USER CENTERED DESIGN.
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UCD FOCUSES ON GOALS, USERS, TASKS, AND WORKFLOWS
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STAGES OF USER-CENTERED DESIGN PLANNING ANALYSIS DESIGN EVALUATION TEST AND REFINE
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PLANNING PHASE
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WHAT’S THE PURPOSE OF YOUR WEBSITE?
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WHAT ARE THE GOALS OF THE WEBSITE?
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WHO IS THE TARGET AUDIENCE?
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WHAT KIND OF CONTENT IS ON THE SITE?
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ANALYSIS PHASE
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USER/AUDIENCE ANALYSIS – PERSONAS – FIELD STUDIES – ANALYTICS
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TASK LIST – DISCOVERY TOOLS – CATALOG INTERACTIONS – ONLINE CIRCULATION INTERACTIONS
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DEVELOPING THE INFORMATION ARCHITECTURE OF THE SYSTEM – CONTENT – HIERARCHIES (VISUAL, URL, BREADCRUMBS) – ORGANIZATION
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CARD SORTING
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CARD-SORTING IS A TYPE OF USABILITY TEST
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IN A CARD SORT, USERS ARE GIVEN A STACK OF CARDS EACH LABELED WITH A TERM OR MENU ITEM
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USERS ARE ASKED TO “SORT” THE CARDS INTO GROUPS THAT MAKES THE MOST SENSE TO THEM
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RESULTS CAN BE USED TO DEVELOP MENUS
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DESIGN PHASE
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CREATE DESIGN LAYOUTS
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PAPER PROTOTYPING
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WIRE FRAMING
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PAPER PROTOTYPING
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TEST PAPER PROTOTYPES AND WIREFRAMES TO POTENTIAL USERS
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EVALUATION PHASE
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COGNITIVE WALKTHROUGHS
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TESTS THE WEBSITE, FOCUSING ON USERS INTERACTACTION WITH A GIVEN TASK
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TASK ANALYSIS
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EXAMINES THE SUCCESS OR FAILURE OF A TASK WITH USERS
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TEST AND REFINE PHASE ITERATIVE DESIGN
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RE/DESIGN TEST ANALYZE DATA MODIFY TEST
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PLANNING A USABILITY TEST THINGS YOU’LL NEED: TESTING INSTRUMENT PARTICIPANTS GOALS METRICS TO RECORD NOTE TAKING LOGISTICS
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PAPER PROTOTYPES USEFUL FOR EARLY DESIGNS AND REDESIGNS CHEAP TO DEPLOY NO CODING REQUIRED N = 5 DATA: IMMEDIATE USER FEEDBACK
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CARD SORT USEFUL FOR ORGANIZING CONTENT MENU DESIGN HELPS TO CREATE MENUS, IA N = 20 DATA: USER’S INPUT ON SITE ORGANIZATION
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COGNITIVE WALKTHROUGH TAKES TIME TO DEPLOY GATHERS LOTS OF USER INPUT THROUGH THE TALK ALOUD PROTOCOL (TAP) QUICKLY FINDS WHAT WORKS AND WHAT DOESN’T N = 5 DATA: TAP, OTHER METRICS
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PARTICIPANTS
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PARTICIPANTS SHOULD MIRROR YOUR USERS
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USERS SHOULD HAVE VARIOUS LEVELS OF EXPERIENCE
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SCREEN USERS FOR PREFERRED DEVICES
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GOALS
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GOALS CAN BE DERIVED FROM ANALYTICS
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THEY CAN BE DERIVED FROM REFERENCE TRANSACTIONS
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COMPARISON OF NEW OR UPDATED TOOLS
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GOALS CAN BE CONVERTED INTO TASK SCENARIOS
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GOAL: FIND A BOOK IN THE LIBRARY CATALOG For Example…
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TASK SCENARIO: IMAGINE YOU ARE WRITING A BOOK REPORT FOR YOUR ENGLISH 101 COURSE AND YOU NEED TO FIND RESOURCES FOR THE CATCHER AND THE RYE. HOW WOULD YOU FIND THE BOOK ON THE WEBSITE?
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TASK SCENARIOS SHOULD BE WRITTEN SO NOT TO LEAD THE USER.
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USERS CAN ASK QUESTIONS BUT THE PROCTOR SHOULDN’T ASSIST THEM.
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METRICS
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SUCCESS/FAILURE RATE
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TIME
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NUMBER OF CLICKS OR TAPS
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THINK ALOUD PROTOCOL
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THINK ALOUD PROTOCOL IS WHERE THE USER “THINKS ALOUD.” THEY STATE WHAT THEY ARE FEELING, THINKING, AND THEIR OPINIONS WITH THE SITE.
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TAKING NOTES
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PEN AND PAPER WORKS IN A PINCH
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DIGITAL AUDIO RECORDING IS BETTER
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DIGITAL A/V RECORDING EVEN MORE SO
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DIGITALLY RECORDING AUDIO, VIDEO, AND SCREENCASTS IS THE BEST
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AUDIO: PEN AND PAPER, DIGITAL RECORDERS VIDEO: WEB CAMS, DOCUMENT CAMERAS SCREENCASTING: CAMTASIA (WIN), QUICKTIME VIDEO (OS X), PHOTOBOOTH (OS X)
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LOGISTICS
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INSTITUTIONAL REVIEW BOARD APPROVAL
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SCHEDULE PARTICIPANTS
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INCENTIVES
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QUIET ROOM TO CONDUCT THE TEST
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PROVIDE EQUIPMENT AND NETWORK ACCESS
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CONDUCTING A COGNITIVE WALKTHROUGH
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INFORM THE PARTICIPANT, SIGN CONSENT FORMS BEGIN RECORDING PROCTOR EACH TASK SCENARIOS COLLECT DATA (TAP RESPONSES) WRAP-UP
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COGNITIVE WALKTHROUGH ACTIVITY FORM GROUPS ONE PERSON WILL BE A PROCTOR ONE PERSON WILL BE A TESTER OTHERS WILL BE OBSERVERS THE TESTER WILL USE THEIR INSTITUTION'S WEBSITE (OR ONE UNFAMILIAR TO THE USER) RECORD NOTES USING THE TAP METRIC
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REPORT BACK WHAT USABILITY OBSTACLES, IF ANY, DID YOU FIND ON THE SITE? WHAT IMPROVEMENTS DID THE USER SUGGEST FOR THE SITE? WHAT DID TAP RESPONSES REVEAL?
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MOBILE USABILITY TESTING
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DIFFERENCES: – USERS, CONTEXT, TASKS, AND GOALS – DESKTOP WORKSTATIONS AND MOBILE DEVICES USABILITY TESTING SETUP IS DIFFERENT
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MOBILE USERS ARE ON THE GO
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MOBILE DEVICES CAN BE USED ANYWHERE, ANYTIME
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CONTEXT AND ENVIRONMENT OF USING THESE DEVICES IS FLEXIBLE
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CONSTRAINED BY CELL SIGNAL OR WIFI STRENGTH
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FOR REALISTIC RESULTS OF A USABILITY TEST, ADMINISTER A FIELD TEST.
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FIELD TESTS ARE CONDUCTED IN REALISTIC SITUATIONS MORE ACCURATE RESULT OF DATA
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FOR IDENTIFYING USABILITY OBSTACLES, USE A LABORATORY TEST
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LABORATORY TESTS ARE MORE CONTROLLED
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IMPORTANT TO PAIR USERS WITH FAMILIAR DEVICES
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PAIRING AN ANDROID DEVICE WITH A IPHONE USER CAN TAINT THE USABILITY OF THE TEST
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IMPORTANT TO ENSURE NETWORK CONNECTIVITY
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MOBILE USABILITY TESTING SETUP BYOD VS LAB SUPPLYING NETWORK CONNECTIVITY DOCUMENTING THE TEST
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WRAP UP WHAT IS USABILITY? WHY USABILITY IMPORTANT? THE DESIGN PROCESS USER-CENTERED DESIGN PLANNING A USABILITY TEST CONDUCTING A COGNITIVE WALKTHROUGH MOBILE USABILITY
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QUESTIONS?
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THANKS!
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