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Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.

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Presentation on theme: "Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following."— Presentation transcript:

1 Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following citation is clearly indicated: “Reproduced with the permission of the publisher from Computer Graphics: Principles and Practice, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley. Copyright 2014 by Pearson Education, Inc.” Reproduction for any use other than as stated above requires the written permission of Pearson Education, Inc. Reproduction of any figure that bears a copyright notice other than that of Pearson Education, Inc., requires the permission of that copyright holder.

2 From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 17.1 An actor, photographed in front of a green screen, is to be composited into a scene. (Jackson Lee/Splash News/Corbis)

3 From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 17.2 The actor, composited atop an outdoor scene. The detail shows how the horse’s tail obscures part of the background, while some background shows through. (Jackson Lee/Splash News/Corbis)

4 From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 17.3 (a) A pixel from an image U, 40% covered. Properly speaking, the covered area should be shown scattered randomly about the pixel square. (b) A pixel from the image V, 30% covered. (c) The two pixels, drawn in a single square; the overlap area is 12% of the pixel. (d) The compositing result for U over V: All of the opaque part of U shows (covering 40% of the pixel), and the nonhidden opaque part of V shows (covering 18% of the pixel).

5 From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 17.4 Compositing operations, and the multipliers for each, to be used with colors premultiplied by α (following Porter and Duff).

6 From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 17.5 (a) A MIP map, schematically. An n × k image is stored in the upper-left corner; to its right is an n × k/2 version of the image, then an n × k/4 version, etc.; below it is an n/2 × k image, then an n/4 × k image etc. The remaining quadrant is filled in with versions of the image that are condensed both in row size and column size. The recursion stops when the image is reduced to a single pixel. (b) A MIP map for a real image.


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