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Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National.

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Presentation on theme: "Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National."— Presentation transcript:

1 Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National Taiwan University

2 Agenda Introduction Research Issues Demo

3 What is VR Virtual Reality(VR) replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world.[1] ◦ Artificially create sensory experiences, which can include sight, touch, hearing, and smell. [1] https://en.wikipedia.org/wiki/Virtual_reality

4 The Matrix(1999)

5 Current Status Focus on: ◦ Sight ◦ Hearing

6 Side-by-side Image

7 Augmented Reality(AR)

8 Mixed Reality VR: virtual objects + virtual environment AV: real objects + virtual environment AR: virtual objects in real environment

9 VR Devices Head Mount Device(HMD): ◦ Oculus Rift ◦ Samsung Gear VR ◦ Sony PlayStation VR ◦ HTC Vive ◦ Google Cardboard ◦... Position Tracker, controller, joystick, …etc.

10 Oculus Rift

11 Samsung Gear VR

12 Sony PlayStation VR

13 HTC Vive

14 HTC Vive(Cont.)

15 Google Cardboard

16 VR Applications Games ◦ FPS, adventure, music, … etc. Media ◦ 3D movie, 360 ° videos ◦ VR movies Art Architecture …

17 Research Issues Improve user experiences ◦ Make the VR/AR effect more realistic. ◦ Reduce the dizziness ◦ Reduce random wobble of the picture.

18 Research Issues(Cont.) Mobile VR/AR ◦ Find a good balance between QoE and battery life of a mobile device. ◦ Dynamically scale resolution and refresh rate to reduce mobile GPU power consumption. ◦ Use user head movement information to decide the appropriate QoE metrics.

19 Research Issues(Cont.) Cluster-Assisted VR ◦ Move the computations from local device to a server cluster, such that users without high- end hardware equipments can also experience VR fluently. ◦ How to allocate sufficient computing resources to different VR applications in the cluster?

20 Research Issues(Cont.) Develop new VR/AR applications.

21 Our Current Working Items Short- to mid- term ◦ Reduce the quality when users quickly move their heads in order to maintain FPS. ◦ Compensate the “shake” due to environment or unaware movements from user. Long term ◦ An infrastructure for cluster-assisted VR. ◦ Improve power-efficiency on mobile VR.

22 Recruiting Master students/undergraduates who: ◦ 1. are interested in the topics mentioned above. ◦ 2. already have research issues/ideas about VR. Requirement: ◦ 1. programming skill  C/C++/Java/python/OpenGL/… ◦ 2. paper study and presentation ◦ 3. algorithm design or system implementation

23 Thank you!

24 Demo

25


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