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Game Programming Help
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Content for Game programming: Introduction to Game programming. Different types of game Different programming language for Game Different programming language strength and weakness for Game: Game development tools Various Game programming language. Flowchart for Game development. Designing a Game and the Game Engine Game design Heart Game Design Techniques Game design reality check Magic Formula: C++ Source code for Tic Tac Toe game References: For further Info.
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Game programming language : Simulation Computer Graphics Stage Design Physics Audio Programming Input Artificial intelligence Introduction: Game programming language is the software development for video games and is a subset of the game development. It requires the substantial skill in the software engineering. Game programming required specialization in the following areas to create game:
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DOOM-like first-person games—These games are full 3D and can view them from the character’s perspective. Sports games—Sports games can be either 2D or 3D. Arcade/shoot-up/platform—These games are your typical Asteroids, and Jazz Jackrabbit type stuff. Mechanical simulations—These games encompass any kind of driving, flying, boating, racing, and tank-battle simulation, Ecosystem simulations—This is really a new kind of game that has no real-world analog —other than the real world itself. Different types of Games:
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Different programming language for Game: Computer and video games programming are written primarily in: C C++ Assembly language Various script languages are used for the generation of content such as game play and especially AI: Ruby Lua Python
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LanguageStrengthsWeaknesses AssemblyPotentially minimal CPU overhead Error-prone, slow development, difficult to learn, not portable CWidely known, numerous tools Lack of object-oriented functionality, difficult for large projects or multiple platforms C++Object-oriented, widely used, numerous tools Development costs of manual memory management, "boilerplate" code, and potentially long compilation times C# Object-oriented, automatic memory management, offers reflection Generally limited to Microsoft platforms (Windows and Xbox),garbage collection overhead, easily reverse- engineered Java Object-oriented, automatic memory management, widely portable, offers reflection Lack of user-defined value-types,garbage collection overhead, memory overhead, unavailable on major gaming consoles, easily reverse-engineered Different programming language strength and weakness for Game:
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Games development tools: Game development tool is a software application which facilitates the making of the Game(Computer or video Games). For example:- IDE and 3D graphics modelling are game tools which are COTS product. 2D and 3D package ( Blender, GIMP, Photoshop and3D Studio Max) are used for view and modification of assets. 3D models, textures are used for the conversion of assets into required format for the Game.
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Various Game Programming language : Scratch programming language Squeak Smalltalk programming language Kodu programming language Greenfoot programming language Kojo programming language Unity programming language Guido Van Robot programming language Hackety programming language Laby programming language Illumination Software Creator programming language xKarel programming language
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Flowchart for Game development
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Designing a Game: Computer Science Art Music Business Marketing The Game Engine: Graphics & Animation Physics Controller Interaction AI Primitives Sound Networking Scripting system
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Game Design Heart
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Game Design Techniques:
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Game design reality check
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Magic Formula:
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C++ Source code for Tic Tac Toe game #include using namespace std; char square[10] = {'o','1','2','3','4','5','6','7','8','9'}; int checkwin(); void board(); int main() { Int player = 1,i,choice; char mark; do { board(); player=(player%2)?1:2; cout << "Player " << player << ", enter a number: "; cin >> choice; mark=(player == 1) ? 'X' : 'O'; if (choice == 1 && square[1] == '1') square[1] = mark; else if (choice == 2 && square[2] == '2') square[2] = mark; else if (choice == 3 && square[3] == '3') square[3] = mark; else if (choice == 4 && square[4] == '4')
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square[4] = mark; else if (choice == 5 && square[5] == '5') square[5] = mark; else if (choice == 6 && square[6] == '6') square[6] = mark; else if (choice == 7 && square[7] == '7') square[7] = mark; else if (choice == 8 && square[8] == '8') square[8] = mark; else if (choice == 9 && square[9] == '9') square[9] = mark; else { cout<<"Invalid move "; player--; cin.ignore(); cin.get(); } i=checkwin(); player++; } while(i==-1); board(); if(i==1) cout \aPlayer "<<--player<<" win ";
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else cout \aGame draw"; cin.ignore(); cin.get(); return 0; } int checkwin() { if (square[1] == square[2] && square[2] == square[3]) return 1; else if (square[4] == square[5] && square[5] == square[6]) return 1; else if (square[7] == square[8] && square[8] == square[9]) return 1; else if (square[1] == square[4] && square[4] == square[7]) return 1; else if (square[2] == square[5] && square[5] == square[8]) return 1; else if (square[3] == square[6] && square[6] == square[9]) return 1; else if (square[1] == square[5] && square[5] == square[9]) return 1; else if (square[3] == square[5] && square[5] == square[7]) return 1;
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else if (square[1] != '1' && square[2] != '2' && square[3] != '3‘ && square[4] != '4‘ && square[5] != '5‘ && square[6] != '6‘ && square[7] != '7' && square[8] != '8' && square[9] != '9') return 0; else return -1; } void board() { system("cls"); cout << "\n\n\tTic Tac Toe\n\n"; cout << "Player 1 (X) - Player 2 (O)“ << endl << endl; cout << endl; cout << " | | " << endl; cout << " " << square[1] << " | " << square[2] << " | " << square[3] << endl; cout << "_____|_____|_____" << endl; cout << " | | " << endl; cout << " " << square[4] << " | " << square[5] << " | " << square[6] << endl; cout << "_____|_____|_____" << endl; cout << " | | " << endl; cout << " " << square[7] << " | " << square[8] << " | " << square[9] << endl; cout << " | | " << endl << endl; }
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Image for the Tic Tac Toe:
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Game Design (2nd ed.). Thomson Course Technology. Moore, Michael E.; Novak, Jeannie (2010). Game Industry Career Guide. Evans, Richard (2002). Rabin, Steve, ed. AI Game Programming Wisdom. References: External Link: Game Developer Magazine official site
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For further Info : Read more about game programming http://www.assignmenthelp.net/game/game_programming_help + 1-617-874-1011 (USA) +44-117-230-1145 (UK) +61-7-5641-0117 (AUS) support@assignmenthelp.net
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