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E-Learning v. e-Learning Industry Hogun Lee Ph. D. Professor Cheongju University, Korea Chairman Int’l e-Learning Collaboration Committee of KIEC.

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Presentation on theme: "E-Learning v. e-Learning Industry Hogun Lee Ph. D. Professor Cheongju University, Korea Chairman Int’l e-Learning Collaboration Committee of KIEC."— Presentation transcript:

1 E-Learning v. e-Learning Industry Hogun Lee Ph. D. Professor Cheongju University, Korea Chairman Int’l e-Learning Collaboration Committee of KIEC

2 hogun@cju.ac.kr 1/20 3. Trend in e-Learning Z Generation

3 hogun@cju.ac.kr 2/20 3. Trend in e-Learning Collective Intelligence Innovative advancement of search Engine Knowledge for Knowledge Ideagora Activation of Small Group Communication From Masses to Multiplex Mobile Ubiquitous N Generation Z Generation NetworkKnowledge New Economy Daily Life Homo Ludens Entertainment From ‘Balance of power’ to ‘Power of Balance’ Collaboration Personal Customized Consumption Long Tail Digital Prosumer Reduce transaction cost Corruption of mass media & Massmarketing Change of Society

4 hogun@cju.ac.kr 3/20 3. Trend in e-Learning Knowledge Circle

5 hogun@cju.ac.kr 4/20 3. Trend in e-Learning Where are we Digital Immigrants Digital Natives 19 th C Method 20 th C Teachers 21 st C Students Teaching Learning Researching

6 hogun@cju.ac.kr 5/20 4. Role of e-L Industry Teacher StudentContent Teacher StudentContent Traditional Education Z Generation Learning introduction E-Learning is not just a new education tool But necessity for effective education E-Learning is not just a new education tool But necessity for effective education What is the difference?

7 hogun@cju.ac.kr 6/20 Definition of ISO/IEC JTC1 SC36  E-Learning (ICT-support learning) Learning facilitated by information and communications technology  M-learning (mobile Learning) e-learning facilitated by mobile devices and not constrained by location or movement  Web-based learning On-line learning that uses web technologies  On-line learning Learning enabled via connection to a computer network  Off-line learning Learning independent of connection to a computer network  Blended learning Combination of e-learning with face-to-face or off-line learning  Computer-based learning Use of information processing systems as learning tools 4. Role of e-L Industry Definition

8 hogun@cju.ac.kr 7/20 E-learning is a complex body of multimedia combined with PC, mobile device and TV which is a communication channel among learners and teachers. E-learning is a creative work performed on the basis of what you see, smell, taste, listen, feel, learn and think. e-Learning contents are artistic work for teaching & learning with multimedia buildings. E-learning is a creative work performed on the basis of what you see, smell, taste, listen, feel, learn and think. e-Learning contents are artistic work for teaching & learning with multimedia buildings. In the USA, it is defined as a planned teaching/learning experience that uses a wide spectrum of technologies, mainly Internet or computer-based, to reach learners. 4. Role of e-L Industry Definition

9 hogun@cju.ac.kr 8/20 4. Role of e-L Industry 2 nd Generation 3 rd Generation 1 st Generation Correspondence Model Multimedia Model Tele-Learning Model 4 th Generation Flexible Learning Model 5 th Generation Intelligent Flexible Learning Model Advancement

10 hogun@cju.ac.kr 9/20 4. Role of e-L Industry Implication of E-learning B E C D A Utilization of Multimedia and Telecommunication Reconstruction of Teaching & Learning Model Repositioning Teacher’s Role and Learners’ Role Globally Sharing Of Learning Contents Individualized Learning Environment For Learners Implication of eL

11 hogun@cju.ac.kr 10/20 4. Role of e-L Industry e-Learning v. e-Learning Industry E-Learning  is a new teaching and learning method using ICT and broadcasting technologies.  forms the basis for making education policy.  eliminates the learning divide  shows a way of technology development E-Learning Industry  consists of system (including equipment and software), content, consulting & service  is a value-added industry which enables e-learning  helps explore new business such as digital content, software, etc complementary cooperative relation. v Without e-learning industry, it is hard to expect successful e-learning Major Role

12 hogun@cju.ac.kr 11/20 e-Learning ConsultingContentSystemService Supported by Industry 4. Role of e-L Industry

13 Hogun Lee hogun@cju.ac.kr


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