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Published byMegan Dawson Modified over 8 years ago
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The Official Guide to Game Development
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Chapter 6 Mobile Game Development: play as you go
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Key Chapter Questions ■ How have mobile devices evolved over time to become major game development hardware platforms? ■ What are some art, design, and programming restrictions associated with developing games for mobile devices? ■ What are some hardware specifications associated with different smartphone and tablet devices? ■ What are some popular game genres played on mobile devices, and how are mobile hardware features contributing to the development of brand new genres? ■ How can GameSalad Creator be used to create and publish mobile games for both iOS and Android devices? ■ How will mobile game development continue to evolve in the future?
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History in Brief ■ Early Handheld Systems ■ Personal Digital Assistants ■ iOS & Android Development
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History in Brief Early Handheld Development Microvision: Block Buster Source Nintendo. PlayStation Vita Nintendo 3DS Source Milton Bradley Company. Photo by Robert Entrekin. Source Sony Computer Entertainment America.
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Operating Systems: iOS vs. Android iPod Source Apple Inc. iPad Source Apple Inc.
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Programming: Xcode vs. Eclipse Xcode Source The Eclipse Foundation. Eclipse Source Apple Inc.
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Smartphones vs. Tablets iPad Source Apple Inc. iPhone
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What’s So Different About Mobile? ■ Mobile Design ■ Mobile Programming ■ Mobile Art ■ New Control Schemes
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What’s So Different About Mobile? Mobile Design In addition to complete games, the GameSalad online community offers solutions such as how to encourage players to rate your app. Image courtesy of GameSalad®.
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Publishing With so many app stores available to consumers, publishers are in a rush to ensure that developers have all the necessary tools to serve up their content. Source Google.
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Discoverability The “walled garden” of the Apple App Store can offer preferred placement to apps that show superior quality or innovative content. Source Apple Inc.
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Summary ■History in Brief ■Operating Systems: iOS vs. Android ■Programming: Xcode vs. Eclipse ■Game Engines & Drag- and-Drop Tools ■Smartphones vs. Tablets ■Dimensions: 2D vs. 3D ■What’s So Different about Mobile? ■Publishing ■Discoverability ■Future Possibilities ■Going Mobile
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