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KREATIVE KOMPUTING WITH KODU WITH SOME KROSS-KURRIKULAR OPPORTUNITIES FOR LEARNING JAN HARRISON
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FIRST STEPS FIRST….. Algorithms Sequence Selection Repetition Debugging Program
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FINDING YOUR WAY AROUND Changing the camera position Zooming in and out Changing the camera angle/viewpoint Cameras and characters
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BUILDING TERRAIN – TIPS AND TRICKS Changing brush size Magic brush Settings Glass walls Adding water Making a maze
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ADDING CHARACTERS, OBJECTS AND PATHS Types of objects/characters Type of paths Changing colour World settings Glass walls
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CHALLENGE 1 Create a whole new world, add a character. Make your character move when you press the arrow keys. When your character bumps into certain objects, it needs to collect the object and score points. NEXT CHALLENGE: Instead of collecting the object and scoring a point, make your character say something!
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PEDAGOGY CHECK Design cycle approaches Deconstruction and repurposing Debugging Physical and concrete before/supporting abstract ideas Paired Programming Digital Leaders “Try 3 before me” Open vs closed problems Flipped Learning
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Analyse Design Make/Test Refine and Improve
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POSSIBLE LEARNING CONTEXTS FOR THE CHALLENGE Maths – addition and multiplication English - setting descriptions Science – collect all the non-living objects in the world to score points Geography – draw a map of the world you have created History – invasions and settlements MFL – instead of scoring points, make the character “say” what colour the object is
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TYPES OF GAME USING SKILLS SO FAR Maze Quest … AND NEXT Overcoming dangerous obstacles
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CHALLENGE 2 Create a frogger-style game where your character has to get from one place to another without hitting a series of moving obstacles. If your character hits one of the moving objects, something must happen to end the game.
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POSSIBLE LEARNING CONTEXTS Maths - talk about shapes of paths/angles of turns for the moving characters English – write news reports about the character’s journey Science – Create a game to show what you know about food chains Geography – draw maps to show the journey of the character History - Recreate the moon landings MFL – Give instructions in a different language
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CHALLENGE 3 Can you make one of your games into a 2 player game?
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CHALLENGE 4 – ADDING POWER UPS Can you add a power up to your game? When a specified score has been reached, increase the speed of your character and increase the score achieved for every new item collected.
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SOME MORE TECHNIQUES Using multiple pages for Koding Jumping from one “world” to another – PORTALS/LEVELS
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CHALLENGE 5 – LOSING AND GAINING HEALTH In your game, can you make your character lose points every time they have a collision with certain objects? Can you make it so they can “heal” and earn some points back when they collide with another object instead? Tip 1: you will need more than one page. Use what you know about powerups. Tip 2: try using the “once” option when points are added back on so points are only added once per bump
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CHALLENGE 6 – ADDING STORY TELLING TO THE REPERTOIRE Can you add a cut-scene to your game, where you cut away to a view of a character (or pair of characters) using speech bubbles to give instructions or information? Tips: Use the timer to score 1 point every second (In a scorecard that will be hidden later), then use the score to time when each speech bubble is seen. Add another character and programme so we always see the speech bubbles from their from their first-person viewpoint (they can be made to vanish when we are finished, then make them invisible)
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NEXT STEPS Kodu for Kids by James Flloyd Kelly (available on Amazon etc)available on Amazon etc Kodu community - http://www.kodugamelab.com/http://www.kodugamelab.com/ Kodu classroom kit - http://www.kodugamelab.com/resources/http://www.kodugamelab.com/resources/
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… AND IF YOU WANT MORE LIKE THIS, CHECK OUT PROJECT SPARK! janharrison2013@gmail.com
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