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Published byAnis Morton Modified over 8 years ago
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Jeremy Iverson & Zhang Yun 1
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Chapter 6 Key Concepts ◦ Structures and access methods ◦ R-Tree R*-Tree Mobile Object Indexing Questions 2
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Indexes are used to efficiently locate data on hard disk 1D ◦ Indexes that are based on one key value B and B + -trees 2D ◦ Indexes based on two key values Ordered tilings 3
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Structures store data for efficient modification and querying Types of data to store ◦ Raster (Region quadtrees) ◦ Point Object (2D trees) ◦ Linear (PM quadtrees) ◦ Collections of objects (R-trees) ◦ Spherical (QTM region quadtrees) 4
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R-tree A balanced tree to index spatial objects Shape of objects is approximated by minimum bounding rectangle Rectangles at any level may overlap 5 R-tree review
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6 R-tree and its limitations How to build R-tree Given a set of spatial objects, build a R-tree is based on heuristic R-tree is designed to minimize the area of containing rectangles Limitations Heuristic of R-tree may cause much overlap Cause other problems like uneven distribution Spatial objects setOne split methodAnother split method R-tree prefer this
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New index Better than R-tree performance Support Multi spatial object types (e.g. point, polygon) Possible applications Support spatial query processing (e.g. online map service) Support imagine processing 7 Motivations
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More heuristics H1:The area covered by directory rectangles should be minimized H2:The overlap between directory rectangles should be minimized H3:Make bounding rectangles as square as possible H4:The storage utilization should be optimized—reduce height of tree 8 R*-tree Heuristics may conflict Choose best design from experiments Spatial objects set H1: area minimum H2: overlap minimum
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Insert new object Minimize the overlap Choose the entry in R*-tree whose rectangle needs least overlap enlargement to include the new object 9 R*-tree Operations R-tree: minimize area enlargement R*-tree: minimize overlap enlargement Spatial objects set R-tree
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R*-tree (also R-tree) suffer from the sequences of insertions Reorganization of tree is necessary Compute the distance between the centers of their rectangles and the center of the bounding rectangle, remove top k rectangle with maximum distance Invoke insert operation for removed rectangles 10 R*-tree Reinsertion Spatial Objects Calculate distance Remove object A Reinsert object A
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R*-tree highlights Use more heuristics, design validated from experiments Perform significantly better than R-tree Limitations No concept for moving object Not designed for spatio-temporal objects 11 R*-tree and its limitations
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Naïve Approach ◦ y(t)=vt+a ◦ v: velocity ◦ t: time ◦ a: intercept ◦ Query is expressed as 2D interval [(y1q,y2q),(t1q,t2q)] 12
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Benefits ◦ Intuitive representation Drawbacks ◦ Length of lines is infinite A lot of redundancy High overhead for updates 13
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Time-Parameterized R-Tree ◦ Actually extends the R*-tree A moving object o is represented with ◦ MBR ◦ Velocity Bounding Rectangle (VBR) of the form o V ={o V1-,o V1+,o V2-,o V2+ } o vi- represents the lower bound for velocity in dimension i o vi+ represents the upper bound for velocity in dimension i 14
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a v ={1,1,1,1} b v ={-2,-2,-2,-2} c v ={-2,0,0,-2} d v ={-1,-1,1,1} 15 *MBRs for non-leaf nodes are not required to always be minimum, only minimum at some time step.
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TPR-Tree allows one to index and query moving objects TPR-Tree creates index structures much worse than optimal [Tao et al.] ◦ Thus, the TPR*-Tree is introduced, which considers multiple paths when inserting an object into the index structure, creating an index much closer to optimal 16
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