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Published byDayna Owen Modified over 8 years ago
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Chapter 15
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Section 1
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Sound Wave- a longitudinal wave that is caused by vibrations and travels through a material medium Spread out in all directions away from a source
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Speed of Sound depends on the medium How fast the medium transfers vibrations Moves fastest through a liquid or a solid b/c particles are closer together Rubber- a solid that is used to sound proof things so waves travel slower
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Loudness is determined by intensity Intensity is the rate that energy is transferred through a medium Greater intensity=louder noise Lower intensity=lower noise
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Relative intensity-comparison of the intensity of a sound w/the intensity of the threshold of hearing Humans hear loudness on a logarithmic scale Something that sounds twice as loud is actually 10 times the intensity Relative intensity is measured in decibels 0 dB quietest sound 120 dB threshold of pain
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Pitch is determined by frequency High pitch=high frequency=high # of vibrations Low pitch=low frequency=low # of vibrations
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Humans hear only certain frequencies Infrasound- slow vibrations of frequencies lower than 20 Hz (humans can’t hear) Ultrasound- any sound wave with frequencies higher than 20,000 Hz (above what humans can hear)
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A phenomenon that occurs when 2 objects naturally vibrate at the same frequency
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Section 15.2
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Thomas Young 1801 Sent a beam of light through 2 small openings and onto a screen. He observed that the light formed a striped pattern similar to water ripples. Which led to…
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Light consists of waves Explains why light reflects, deflects, or refracts Light can consist of particles Photons- a unit or quantum of light Explains why blue light can “knock” electrons off a plate
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Speed of light depends on medium Energy of light is proportional to frequency Photons carry energy Greater frequency=greater energy
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Brightness of light depends on intensity Intensity is what measures the amount of light that illuminates a surface; rate at which energy flows through a given area Intensity decreases further from the source; light looks dimmer
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Increasing Frequency Increasing Energy Increasing Wavelength
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Ultraviolet (UV) light= sunlight, causes cancer and sunburns X-rays and gamma rays used in medicine Can treat cancer, look for broken bones, but can kill cells so VERY dangerous
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Infrared light- felt as warmth, comes from sun, used to heat food or map different temps Microwaves- cooking and communication Cell phones
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Radio waves- communication and radar; tv and radio signals Radar- radio detection and ranging, a system that uses reflected radio waves to determine the velocity and location of objects Radar guns
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Section 15.3
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All objects reflect and absorb some light Light can be modeled like a ray Light ray- a line in space that matches the direction of the flow of radiant energy Study of light that behaves like rays is called geometrical optics
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Rough surfaces reflect light in many directions Reason why rough obj. don’t look shiny b/c light is reflected at all angles Diffuse reflection
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Smooth surfaces reflect light in 1 direction Ex: Light hits from one direction and all the light is reflected into a new single direction Angle of reflection- The angle that the light is reflected off into the new direction Law of Reflection The angle of incidence equals the angle of reflection
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Objects have color b/c they reflect certain wavelength White light from the sun contains (ROY G. BIV) when passed through a prism Grass reflects wavelengths that correspond to green, and absorbs all other colors Red roses are red b/c they absorb all colors except for red
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Black is not a color; it is the absence of color Additive Primary colors- red, blue, green Put these together and white is formed From actual light source (ex: printed page) Subtractive Primary colors- yellow, cyan, and magenta Combines to form black From a reflected source (ex: computer screen) TV’s and computers use this technology
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Form virtual images by reflection Virtual images- an image that forms at a location from which light rays appear to come but do not actually come The angle it is reflected at is = to the angle of incidence
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Form virtual images by reflection Virtual images- an image that forms at a location from which light rays appear to come but do not actually come The angle it is reflected at is = to the angle of incidence
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Concave mirrors May produce Virtual image Real image- an image of an obj formed by light rays that actually come together at a specific location At a real image really exist at the point where the image appears
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Telescopes use curved surfaces to focus light
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Section 15.4
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Light waves bend when they enter a different medium (pg 513) Light goes from a medium where the speed is higher to one that lowers the speed, the ray is bent towards the normal (air to glass) Light goes from a medium that it moves slower to a medium that forces it to move at a higher rate the ray is bent away from the normal (Glass to air)
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Lens- transparent obj that refracts light waves such that they converge or diverge to make an image Rely on refraction Can magnify (change in the size of the image of an obj compared to actual size) images Microscopes, telescopes, and the eye all use refraction and lenses
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Light enters through the cornea Passes through the pupil Through the Lens Muscles adjust the curve of the lenses to focus the image Image is focused on the Retina Passed to the rods (dim light) and cones (color vision) To the brain to be interpreted
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Prism- can separate white light into its component colors (ROY G. BIV) When light travel through a medium the speed of light is determined by wavelength Red light is the fastest, Violet is the slowest Dispersion- light separates into the different colors b/c of wave speeds
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Sun strikes water droplets Light is dispersed into individual colors as it goes from air to water Some light is reflected back Light disperses further as it goes from water back to air WE see light from many droplets as arcs of colors
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