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NVIDIA® TESLA™ GPU Based Super Computer By : Adam Powell Student # 3198371 For COSC 3P93
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What is a GPU? It is a GPU (Graphical Processing Unit) First introduced in 1999 First non-graphical applications started 2003 Had many problems for non-graphical applications ie. Programmer needed knowledge of API and architecture
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Along came CUDA Introduction of CUDA (Compute Unified Device Architecture) Changed the architecture to better suit general programming CUDA is a software and hardware architecture Supports C Programming
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Along came CUDA cont. Replaced pixel and vertex pipelines with a single pipeline Added SIMT (single instruction multiple thread) Still programmers asked for more
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Next Gen Code Name “Fermi” Improved double precision performance ECC Support (error correction code) True Cache Hierarchy More Shared Memory Faster Context Switching Faster Atomic Operations
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“Fermi” Architecture 16 SMs (streaming multiprocessors) Each SM contains 32 CUDA cores Totaling 512 CUDA cores Has 64-bit memory partitions Supports up to 6 GB GDDR5 DRAM Connects to a host CPU via PCI Express
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Build Your Own ComponentTypePrice MotherboardAsus P6T7 Ws SuperComputer$429.00 GPUTesla C1060 x 3$1299.99 x 3 = $3899.97 Display GPUPNY Quadro FX 570$169.99 CPUIntel Core i7 860$289.99 RAM DDR 3Kingston 4GB DDR3$138.99 * 6 = $833.94 Total$5622.89
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Programming Model Parallel functions are done on the GPU Non parallel code is done on the host CPU Parallel functions are organized in threads/thread blocks/arrays of thread blocks Threads each have it’s own private memory Thread blocks share memory with each thread in it’s block Arrays of blocks share memory for application
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Threads and SMs
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Development Tools OpenCL – Already talked about by Ryan CUDA C DirectCompute – Supported byt DirectX 10 and DirectX 11 CUDA Fortran Compiler Sadly there is no NVIDIA support for ADA NVIDIA Nexus or NSight
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Nexus or Parallel NSight ??? NVIDIA refers to the tool kit for Visual Studio Currently in a private beta Planned to support OpenCL, CUDA C, DirectCompute, Direct 3D and OpenGL It has 3 major components
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Parallel NSight 3 components Debugger – Break points – Memory inspection Analyzer – Tool for viewing performance – CPU/GPU Events such as waits and core allocation Graphics Inspector – Texture viewer, vertex buffers, API state
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References http://www.nvidia.com/content/PDF/fermi_white_paper s/NVIDIA_Fermi_Compute_Architecture_Whitepaper.pdf http://www.nvidia.com/content/PDF/fermi_white_paper s/NVIDIA_Fermi_Compute_Architecture_Whitepaper.pdf http://www.nvidia.com/object/pr_nexus_093009.html http://courses.ece.illinois.edu/ece498/al/textbook/Chapt er2-CudaProgrammingModel.pdf http://courses.ece.illinois.edu/ece498/al/textbook/Chapt er2-CudaProgrammingModel.pdf http://www.nvidia.com/object/cuda_opencl_new.html http://www.nvidia.com/object/cuda_directcompute.html http://www.nvidia.com/object/cuda_fortran.html http://www.tigerdirect.com
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