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STARTER Which program would you use to create a large (1000 x 1000 pixels) graphic? 5 minutes – explore these tools to see which you’d use: PhotoshopFireworksPaint.

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Presentation on theme: "STARTER Which program would you use to create a large (1000 x 1000 pixels) graphic? 5 minutes – explore these tools to see which you’d use: PhotoshopFireworksPaint."— Presentation transcript:

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2 STARTER Which program would you use to create a large (1000 x 1000 pixels) graphic? 5 minutes – explore these tools to see which you’d use: PhotoshopFireworksPaint FlashDreamweaverAnother tool?

3 OBJECTIVES Create a single graphic that contains all the images for your app Be able to justify the best graphic solution Ensure all icons, buttons and sprites are included

4 EXAMPLES OF SPRITE SHEETS This is a sprite sheet for a mobile app for blind people This has all the buttons and display features that are required. This is a sprite sheet for a transport / map app Again – all the buttons and icons are included in one single graphic Final example – this is a sprite sheet for a mobile app game. See how every part of the game is covered - Objective: Create a single graphic that contains all the images for your app

5 ACTIVITY 1 Spritesheet = single large graphic ideal for mobile use as it is loaded once Create a single graphic sized 1000 x 1000 – you choose the tool Refer back to your designs + mock ups – create every single graphic that you need. Objective: Create a single graphic that contains all the images for your app

6 MINI PLENARY What program did you choose? How far have you got – what percentage of your spritesheet have you completed? How can you spend the next 20 minutes in the most efficient way? Objective: Be able to justify the best graphic solution

7 ACTIVITY 2 Continue develop your spritesheet Remember you need to include every single element that is needed for your app Every button or icon Every ‘view’ of a character sprite Every potential image shown on screen Objective: Ensure all icons, buttons and sprites are included

8 PLENARY Upload your work to Moodle – make sure you don’t miss out on easy marks Challenge questions: How much more work do you need to do? Did you use the best program? How might you improve your work further next lesson? Objective: Ensure all icons, buttons and sprites are included


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