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VISUAL DESIGN IN JASON ROHRER’S GAMES Mitu

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Presentation on theme: "VISUAL DESIGN IN JASON ROHRER’S GAMES Mitu"— Presentation transcript:

1 VISUAL DESIGN IN JASON ROHRER’S GAMES Mitu Khandaker-Kokoris @MituK

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10 “Though I don't feel that low-res pixel art is my stylistic home, I can't imagine using any other rendition of myself for an autobiographical game. On the other hand, my life is not interesting enough to serve as fodder for many more autobiographical games. This is simply a comfortable harbor to dock at for a game or two. I will return to the sea sometime soon.”

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14 MODDING PASSAGE Think about your mortality. Which compromises scare you the most? Open up the ‘graphics’ folder in Passage – and make your own mod.


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