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Graham (ThomasfamilyZA) Brendan (BrendsZA) Nicole (ThomasfamilyZA) GC3KEQY - 2012 Techno Event 3 30 June 2012 http://www.thomasfamily.co.za/geocachingpresentations
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 32
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 33
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Wherigo players iPad/iPhone official Groundspeak Wherigo app Garmin some Nuvis, Colorado and Oregon PocketPC devices PocketPC player Android/HTC WhereYouGo app Nokia Symbian phones OpenWIG Test your Wherigo player using the Wherigo Player Tutorial http://www.wherigo.com/cartridge/details.aspx?CGUID=4b3fa42a-26af- 4120-97ce-4333dd34db04 30 June 2012GC3KEQY - 2012 Techno Event 34
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 35
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Wherigo Builders Wherigo cartridges are written in Lua Powerful light-weight scripting language Used in Sim City 4 to customise rewards & some content Used in World of Warcraft for interface customisation Used in Adobe Photoshop Lightroom for user interface Wherigo Builders help create Wherigo cartridges Without knowing any Lua programming code Using essentially plain English to set the actions 30 June 2012GC3KEQY - 2012 Techno Event 36
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Wherigo Builders Groundspeak WherigoBuilder Still Alpha software Last updated 2008 Mixed reviews about using it Earwigo Online only Reviews seem good Active forum on groundspeak forums We didn’t try it out due to online designing only 30 June 2012GC3KEQY - 2012 Techno Event 37
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Wherigo Builders Urwigo http://www.wherigo.cz/urwigo/#en Active forum on groundspeak forums Logic is flowchart driven We learnt to use it in a few days Active error trapping tells you about Missing information Program interface logic errors Works offline, other than: When you design zones When you test the cartridge 30 June 2012GC3KEQY - 2012 Techno Event 38
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Useful links - General http://geocass.wordpress.com/2011/02/15/wherigo- caches-%E2%80%93-part-2-building-cartridges/ http://www.earwigo.net/WWB/wiki/doku.php?Doku Wiki=75ddf31e0c2b71bcc7d8954bd9fe54e3 http://wherigobuilder.wikispaces.com/ http://www.wherigo.com/faq.aspx http://www.cacheupnb.com/a-quick-guide-to- designing-wherigos/ 30 June 2012GC3KEQY - 2012 Techno Event 39
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Useful links - Urwigo http://forums.groundspeak.com/GC/index.php?s=b69 6a7ee7185e77e63eb7d80fadf4c29&showforum=62 http://forums.groundspeak.com/GC/index.php?showt opic=242148 http://members.home.nl/huyzer.koens/ 30 June 2012GC3KEQY - 2012 Techno Event 310
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 311
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Planning Spend time in the area you will use Explore it properly Look at the landmarks and structures Note the zones you want to use Make sure that zones are: Large enough for player to enter it, especially smartphone user Far apart enough that the GPS won’t get confused Not where muggles will get in the way Find final location Check availability with reviewer 30 June 2012GC3KEQY - 2012 Techno Event 312
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Planning Plan the Wherigo Plan the concept Plan the story line Align the story line with the area Understand the distances to be travelled and time required Plan the detailed logic to get through the cartridge 30 June 2012GC3KEQY - 2012 Techno Event 313
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 314
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Designing - objects Zones Places the player needs to go to Characters People or animals that the player interacts with Placed in zones Items Things that the player interacts with Placed in zones or in player inventory Tasks Things that the player must do 30 June 2012GC3KEQY - 2012 Techno Event 315
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Designing - logic Variables Programming items to store logic or information Counters Values you use repeatedly True/False indicators Track progress Timers to do/check time based tasks 30 June 2012GC3KEQY - 2012 Techno Event 316
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Designing - logic Inputs Player responses from message boxes Can be text input or choices Random events Can be used to create different stories each time Consider asking some realtime questions Prevents players from playing whole cartridge on an emulator and just going to ground zero 30 June 2012GC3KEQY - 2012 Techno Event 317
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 318
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Building Build Zones Build Characters Build Items Build Tasks Build Variables 30 June 2012GC3KEQY - 2012 Techno Event 319
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Building Create Media and link to objects Place Characters and Items Put them in starting zones Have images and descriptions for all objects Check that display starting status is correct Check that active starting status is correct 30 June 2012GC3KEQY - 2012 Techno Event 320
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Programming Build events Zone activations Character activations Item activations Interactions Between player and Characters Between player and Items Between Characters and Items Between Items Message inputs All player responses need to be allowed for 30 June 2012GC3KEQY - 2012 Techno Event 321
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Cartridge requirements With all the different players and screens, for the cartridge to be universal, must design for lowest common denominator Images Must be jpg format Suggested to be 230 x 130 pixels Icons must be 32x32 pixels in jpg format Garmin software has problems with emulation protection so leave it off 30 June 2012GC3KEQY - 2012 Techno Event 322
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Cartridge requirements OnZone commands do not work on Garmin devices OnClick for characters do not work on Garmin devices OnClick for items do not work on Garmin devices OnClick for tasks do not work on Garmin devices Maximum of 5 active zones at a time 30 June 2012GC3KEQY - 2012 Techno Event 323
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 324
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Testing the logic - emulator Play all options repeatedly Check it doesn’t crash or get stuck Check zones and logic all work Try stuff in an illogical order Enter and leave zones Try do things in the wrong order Don’t assume players will do things the way you do Check spelling 30 June 2012GC3KEQY - 2012 Techno Event 325
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Testing the cartridge – real world Download to as many devices as you can Test them in the field as you did the logic Play different options Do it several times Confirm the time taken Check the distance involved 30 June 2012GC3KEQY - 2012 Techno Event 326
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 327
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Implementation Listing on wherigo.com Listing on groundspeak.com Check downloads and links 30 June 2012GC3KEQY - 2012 Techno Event 328
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Agenda Wherigo Players Wherigo Builders Planning Designing Building Testing Implementing Examples 30 June 2012GC3KEQY - 2012 Techno Event 329
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Some practical examples Taken from GC326H6 Bezuidenhout Park Adventure Story Example 1 Zone setups Example 2 Basic character inputs & random events Example 3 Changing object details 30 June 2012GC3KEQY - 2012 Techno Event 330
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