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EDU 620 Meeting Individual Student Needs With Technology Dr. Dusty Clark November 16, 2015 INTEGRATING TECHNOLOGY INTO OUR SCHOOLS PENDLETON CTY, WV Joseph Dunn
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The Universal Design for Learning approach allows educators to plan lessons that address the learning needs of a wide variety of students. REPRESENTATION – many ways to present the material EXPRESSION – choices in how to assess the objectives ENGAGEMENT – student motivation and direction Integrating technology resources into this approach does three things: Maximizes learning (many different learning styles) Minimizes workload (less modification for individuals) Encourages self-directed learning (engaged students learn how to learn) STATION 1: UDL
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WV Dept of Education Technology Student Showcase [video]Technology Student Showcase Creating ‘digital essays’ using web-based presentation app Puts together many different standards and objectives Provides real-world experience, in line with federal and WV Career Technical Education guidelines Technology allows for students to express what they’ve learned in multiple ways Creating information using digital technologies is a core skill for the 21 st century Students engage more when the instructional approach allows for the tools they find familiar For more resources, see: http://wvde.state.wv.us/technology/tutorials/ http://wvde.state.wv.us/technology/tutorials/ STATION 1: UDL
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Even in a homogenous population like Pendleton County, students have a range of learning needs to address Rural, remote, low-tech location 93.5% White, 12.6% Special Needs, <1% ELL Higher education expectations low (23% after high school) Graduation rate low (82.3%) among males (farming) Engagement and motivation are key to educating these students! Need to make learning applicable to their lives Differentiated learning moves beyond the textbook STATION 1: UDL
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MISSION STATEMENT: Give students and educators the tools and skills to be successful 21 st century citizens that can compete at the local, state, and global level. Everyone should be able to: Think creatively and critically Work independently and as part of a team Use technology for knowledge, skills, and problem-solving GOALS: Engage with target dropout students Emphasize CTE skills STATION 2: TECHNOLOGY FOR ALL
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Example Courses: English – Digital Essays (K-12) https://vimeo.com/116341386https://vimeo.com/116341386 Mathematics – Illuminations http://illuminations.nctm.org/Default.aspxhttp://illuminations.nctm.org/Default.aspx Geometry - Interactives, http://www.learner.org/interactives/geometry/index.html http://www.learner.org/interactives/geometry/index.html Pre-Calculus – Vi Hart (Khan Academy) https://www.khanacademy.org/math/recreational-math/vi-hart https://www.khanacademy.org/math/recreational-math/vi-hart Geography – Google Earth http://earth.google.com/index.htmlhttp://earth.google.com/index.html Science – Kids.gov https://kids.usa.gov/science/index.shtmlhttps://kids.usa.gov/science/index.shtml Spanish – Virtual School https://www.youtube.com/watch?v=AaLoc_4EK4U https://www.youtube.com/watch?v=AaLoc_4EK4U Earth Science – Windows to the Universe http://www.windows.ucar.edu/windows.html http://www.windows.ucar.edu/windows.html Intro to Agriculture, Ag Experience, Livestock Production – Farming Simulator 2015 http://www.farming-simulator.com/http://www.farming-simulator.com/ STATION 2: TECHNOLOGY FOR ALL
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Farming Simulator 2015Farming Simulator 2015, available from GIANTS Software -Real vehicles -Real situations -Mods -Partnerships STATION 3: 21 ST CENTURY SKILLS
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Engage and motivate Deeper understanding of economics/science/government/ entrepreneurship in agriculture But they said there’d be no math… Students will be able to apply other course material to agriculture Go with the flow instead of fighting it School-age children are accustomed to immersive video games Over and over and over In games, students can use different methods to get different outcomes in a non-threatening environment As they become more proficient in the game, they gain an appreciation for the actual skills needed in agriculture STATION 3: 21 ST CENTURY SKILLS
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Edyburn, D. L. (2013). Inclusive technologies: Tools for helping diverse learners achieve academic success. [Electronic version]. Retrieved from https://content.ashford.edu/books/AUEDU620.13.2 GIANTS Software. (2015). Farming Simulator 2015. Retrieved from http://www.farming-simulator.com/index.php?lang=en National Center on Universal Design for Learning. (n.d.). UDL guidelines - version 2.0: Examples and resources. Retrieved from http://www.udlcenter.org/implementation/examples Partnership for 21st Century Skills. (n.d.). Framework for 21st century learning. Retrieved from http://www.p21.org/our-work/p21-framework Partnership for 21st Century Skills [P21]. (n.d.). ICT Literacy. Retrieved from http://www.p21.org/about-us/p21-framework/350 Pendleton County Schools (n.d.). Pendleton County Middle/High School Handbook 2015-2016. Retrieved from http://www.pendletoncountyschools.com/pchs/pdf_pchs/PCMHS%20Han dbook%202015-2016.pdf REFERENCES
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Perkins Collaborative Resource Network. (n.d.). WV 2008 5-Year State Plan. Retrieved from http://cte.ed.gov/profiles/west-virginia WV Department of Education. (2015). Technology Student Showcase, January 2015. Retrieved from https://vimeo.com/116341386 WV Department of Education. (n.d.). Technology Tutorials. Retrieved from http://wvde.state.wv.us/technology/tutorials/ WV Department of Education. (2015). ZOOMWV Data Dashboard. Retrieved from http://zoomwv.k12.wv.us/Dashboard/portalHome.jsp REFERENCES
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