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Fast 3D Least-squares Migration with a Deblurring Filter Wei Dai
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Outline ObjectiveObjective Numerical TestsNumerical Tests 3D U model3D U model ConclusionConclusion Preconditioned Conjugate GradientPreconditioned Conjugate Gradient IntroductionIntroduction Theory of Deblurring filterTheory of Deblurring filter
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Introduction Standard migration: Least-squares migration: Standard migrationLSM ProsFast, robustHigh resolution images ConsImages of low qualityHigh computation cost Forward modeling:
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Conjugate Gradient Misfit functional: Normal equation: Direct solver: Need to invert huge matrix. Iterative solver: Iterative conjugate gradient method:
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Conjugate Gradient vs Steepest Descent
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Conjugate Gradient Gradient: Step length: Conjugate direction: Update:
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Objective: Reduce the iteration numbers required for LSM Proposal: A good preconditioner to accelerate the convergence. Objective
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Preconditioned Conjugate Gradient To improve the condition number: Solution: to decompose and solve: By change of variables: Problem: is not symmetric.
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Preconditioned Conjugate Gradient Gradient: Step length: Conjugate direction: Update: Problem: Need to calculate
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Preconditioned Conjugate Gradient By change of variables: Conjugate direction: Gradient:
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Preconditioned Conjugate Gradient Step length: Update: Advantage: only need M. Requirement: M to be SPD.
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Reference model : grid model with evenly distributed point scatterers. Theory of the Deblurring Calculate its standard migration image:
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Construct an image, which is an approximation of Rewrite in matrix notation so,
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Numerical Tests model: 3D U model grid: grid interval: 10m background velocity: 1500 m/s 300 shots and 300 receivers on the surface Recording geometry X (m)01500 Y (m) 0 Fig. 1. Recording geometry. Red stars indicate sources and blue triangles indicate receivers.
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3D U model Fig. 2. 3D view of the U model. Courtesy of Naoshi Aoki
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3D U model Fig. 3. One horizontal and one vertical slices of the U model. X (m)01500 Y (m) 0 X (m) 0 1500 Z (m) 0
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Fig. 4. Standard migration result. The same slices as previous figure are shown here. Standard migration image X (m) 0 1500 Y (m) 0 0.02 -0.12 X (m)0 1500 Z (m) 0 0.2 -0.1
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Fig. 5. Vertical slice of the reference model and its corresponding standard migration image. Reference model X (m) 01500 Z (m) 0 X (m)01500 Z (m) 0
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Fig. 6. Standard migration image and deblurred image for the reference model (vertical slices). X (m)01500 Z (m) 0 X (m)01500 Z (m) 0 0.5 -0.3 Standard migration image vs Deblurred image
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X (m)01500 Y (m) 0 0.02 -0.12 X (m) 0 1500 Y (m) 0 0.1 -0.6 Standard migration image vs Deblurred image Fig. 7. Standard migration image and deblurred image for the 3D U model (horizontal slice along 2 nd reflectivity layer).
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Fig. 8. Standard migration image and deblurred image for the 3D U model (vertical slice y=500m) X (m) 0 1500 Z (m) 0 0.2 -0.1 X (m)01500 Z (m) 0 0.6 -0.4 Standard migration image vs Deblurred image
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Fig. 9. Standard migration image and deblurred image for the 3D U model (vertical slice x=550m) Y (m) 0 1500 Z (m) 0 0.25 -0.15 Y (m)01500 Z (m) 0 0.5 -0.5 Standard migration image vs Deblurred image
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Fig. 10. Residual curves for SD, PSD, CG and PCG. Iteration number0 30 0.7 Data residual 0 Residual curves
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Fig. 11. Image after 3 iterations of PCG. 0.1 -0.8 X (m)01500 Y (m) 0 X (m)01500 Z (m) 0 0.8 -0.6 Three iterations result
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Fig. 12. Image after 5 iterations of PCG. 0 X (m)01500 Y (m) 0 X (m)0 1500 Z (m) 0 1 -0.8 Five iterations result
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0 X (m)01500 Y (m) 0 X (m)0 1500 Z (m) 0 1 -0.8 Fig. 13. Image after 10 iterations of PCG. Ten iterations result
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0 X (m) 0 1500 Y (m) 0 X (m) 0 1500 Z (m) 0 0 -0.9 Fig. 14. 30 iterations results of PCG and CG (horizontal slices). PCG vs CG
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1 X (m) 0 1500 Z (m) 0 X (m)0 1500 Z (m) 0 0.8 -0.8 Fig. 15. 30 iterations result of PCG and CG (vertical slices). PCG vs CG
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Conclusions Our deblurring filter is a good approximation to the Hessian inverse. It can improve the standard migration image and reduce its data residual by about 50%. Our deblurring filter as a preconditioner in LSM can speed up convergence rate by several times 3 iterations of PCG are equivalent to 10 iterations of CG.
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