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Virtualization and Educational Technology in Post-industrial Society Ilya Levin & Andrei Kojukhov School of Education, Tel-Aviv University PATT-20, TEL-AVIV, 6.11.08
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Outline Introduction. Post-Industrial society. Information Society or Virtualized Society Introduction. Post-Industrial society. Information Society or Virtualized Society Preliminaries. Dialectics in Stages of Society. Reification. Virtualization Preliminaries. Dialectics in Stages of Society. Reification. Virtualization Computerization as a social phenomenon and a drive for Virtualization of Society. Computerization as a social phenomenon and a drive for Virtualization of Society. Technology and Education versus Stages of Society Technology and Education versus Stages of Society Technology Education in Post-Industrial Society Technology Education in Post-Industrial Society Conclusions Conclusions
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Introduction
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Old Concept: Industrial society --> Post- Industrial Society: Information state. The changes in present society: computerization and extensive information consumption Capital-centered society -> Information-centered society Social conflicts economic sphere -> cultural sphere Conflict between “rich people” and “poor people” is replaced with a conflict between “informed” and “non-informed” people The information infrastructure becomes dominating over the economic infrastructure D. Ivanov: Alternative concept of Virtualized society – Computerization is secondary one
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Scope We state: While the computerization is a technological phenomenon, the virtualization is a social one The conformance between three types of technology described by De Vries and the corresponding Society stages and their transition principles Transition from one type of technology to another is changing ratio between the formal and informal (creative) components of the education. Increasing role of the informal component and, consequently, transition to the principally new pedagogical paradigms
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Preliminaries
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Preliminary Concepts Reification - the consideration of an abstraction or an object as if it had living existence and abilities; at the same time it implies the materialization of social relations De-reification or Virtualization - the process when human essence is transferred into not social, but virtual reality, in which one deals not with things, but with simulations (images) The dialectic idea - history progresses in stages of development where the driving force is the negation of previous stage by the new social stage Pre-industrial society Pre-industrial society Industrial Society Industrial Society Post-industrial society Post-industrial society
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Stages of Society Development Pre-industrial society before the rise of capitalism. Some features: limited production, limited communication between human communities, absence or primitive level of basic institutions: school, university, science etc. Industrial society started with the rise of capitalism, has modern social structure. Mass-production required new predefined and formalized social relation and, as a result, creation of corresponding institutions. The main feature is the phenomenon of reification Post-industrial society - the manufacturing looses its central role, the society loose its “real” character, de-reificates becoming a virtual society.
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Virtualization of Society
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Computerization as a Social Phenomenon In computerization - computation have a lower priority than computerized simulation A lot of commonly accepted and respectful institutions of the society are transforming into their virtual form and, actually, are de-materializing Simulation being a virtual analog of a real social interaction implements interaction between a human and the society. Computerized simulation of institutions with virtual interaction: virtual (social) communities, virtual corporations, virtual entertainments, virtual crime and virtual release of sins as well.
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Virtualization and Virtual Reality In Post-industrial society, the Virtualization becomes the dominant in all social institutes Politics: Image makers, PR agencies Politics: Image makers, PR agencies Economics: Virtual production, price, market etc. Economics: Virtual production, price, market etc. Science: Virtual models, verification, results Science: Virtual models, verification, results In a Virtual Reality of any kind (economics, politics, science, education) a person deals not with a real object, but with a simulation/image A person who finds himself/herself in a virtual social reality, takes it seriously, perceives it like something naturally given which he/she has to live in. A person immersed in a virtual reality enthusiastically plays in it, realizing its conventionality, conditionality of its parameters and the possibility of quitting it
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Technology and Education. Stages of Society
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Three Technology Types Experience-based technology known from very initial stages, corresponds to a intuitive, creativity-based education. The role of science is limited to knowledge of natural phenomena gained by experimentation In Macro-technologies, the fundamental theories are the classical and are all concerned with macroscopic structures, correspond to the formal education. The non-formal, creative component is not significant and is not considered as a subject of teaching The Microtechnologies are nowadays technology. Traditional science and education meet significant difficulties. Innovative and sometimes non-formal approaches are needed
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Conformance: Society Stage – Technology Type Experience based technology dominates in the Pre- Industrial society. The technology education is oriented to the experience-based learning, the absence of a formal curriculum and formal methods both in teaching methods and in a subject matter. Macro-technology is dominant in the Industrial Society. All components of the Education (curriculum, teaching, learning and learning environment) have a trend to be formalized. The technology of the Post-industrial Society is the Microtechnology (high-tech). The microtechnology, being a technological platform of the virtualization, stimulates the creative component.
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Technology Education in Post- Industrial Society
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Technology Education in Virtualized Society A person immersed in an educating VR enthusiastically plays in it, realizing its conventionality, conditionality of its parameters and the possibility of quitting it. Based on the concept of Virtualization and taking into account the global computerization, an innovative and completely person-oriented environment is proposed. This is a powerful computerized simulation tool allowing emancipating the individual students from their troubles and shames, which would be non-avoidable in a conventional learning environment. This tool also supports developing creativity of individuals.
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We stated a correspondence between the human society, technology and education. The today’s society becomes more and more virtual with domination of Virtual Reality in all areas of social life. This new reality significantly affects education. Virtualization emancipates humans by freeing them from formal activities so creative activities become dominating, as a result, requires innovative, creativity oriented approaches for teaching, learning and curriculum development. Conclusions
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