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War and Video Games Portraying War in an Overlooked Medium Nicholas Perry
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Introduction War is a common theme in many mediums There has been no serious study of war and video games Simulators train military personnel Games are used by the general public
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Psychology of Playing Games Games require players to be active participants Boys and girls play games differently How do war games fit into how people play games?
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Simulators vs. Games Simulators are used to train and emphasize technical proficiency Video games are created to entertain and emphasize “fun” over realism
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SIMNET DARPA (Defense Advanced Research Projects Agency) Battle of 73 Easting
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Military Simulators ISMT (Indoor Simulated Marksmanship Trainer) Tactical Iraqi, Pashto, Dari
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Tactical Iraqi Menu
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Military Entertainment Complex Army Experience Center (AEC)
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Concerns of Military Recruiting America’s Army
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Company of Heroes RTS (Real Time Strategy) set in the Normandy Campaign Graphic violence, but positive message for WWII
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Brothers in Arms Tactical FPS (First Person Shooter) Technical Inaccuracies mar the experience; overly dramatic story
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Call of Duty 4: Modern Warfare Run and Gun FPS set in the modern world Arcady and cartoonish Poor representation of actual warfare
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Combat Mission: Afrika Korps We-Go Tactical Game Great technical accuracy Lacks visual display of human cost
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Conclusion War in video games is a part of the medium as a whole Should be concern about what war games portray to players
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Final Thoughts Videogames have not matured fully Must develop truly meaningful war games Example: Bioshock and Shadow of the Colossus
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Acknowledgments URI Honors Program Advisor Judith Swift
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