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Adobe Flash Professional CS5 – Illustrated Unit D: Creating Animation
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Adobe Flash Professional CS5 – Illustrated Objectives Understand animation Use frames Create a motion tween Create and copy a motion path Use easing Add nested symbols to a movie clip
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Adobe Flash Professional CS5 – Illustrated Objectives Animate nested symbols Create frame-by-frame animation Create a shape tween Use shape hints Plan and specialize animation
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Adobe Flash Professional CS5 – Illustrated Understanding Animation Create and adjust frames and artwork that appears in them Determine length of the animation Set a frame rate to control the speed Animate shape, size, color, position
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Adobe Flash Professional CS5 – Illustrated Specify Frames Change over time is represented by frames in the Timeline Blank keyframe Single frame in the Timeline when a new document is opened or when objects disappear Keyframe Special frame that signals a change in a movie or animation Frame span A group of frames
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Adobe Flash Professional CS5 – Illustrated Select Animation Methods Frame-by-frame animation Tweened animation Flash animates object gradually using several consecutive keyframes You can control action in every frame Can be time-consuming and result in larger file size Flash automatically creates animation between two keyframes You define starting and ending keyframes, then modify object/symbol Types of tweens Motion tweens Shape tweens
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Adobe Flash Professional CS5 – Illustrated Select Animation Methods Sample frame-by-frame animation
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Adobe Flash Professional CS5 – Illustrated Select Animation Methods Sample motion tween
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Adobe Flash Professional CS5 – Illustrated Understand Tweens in the Timeline History of Keyframes & Tweening In traditional hand-drawn film animation, senior artists drew the animation’s major action points (which they named “keyframes”) Junior artists were known as “tweeners” – had the monotonous job of drawing the frames “in between”
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Adobe Flash Professional CS5 – Illustrated Understand Tweens in the Timeline Motion tween spans Blue Symbols show movement Property keyframe Contains specific property values that change in that frame: position, scale, skew, rotation, color, or filter Shape tween spans Green Use morphing
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Adobe Flash Professional CS5 – Illustrated Using Frames Frame types Shortcuts F5 = frame F6 = Keyframe F7 = Blank Keyframe
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Adobe Flash Professional CS5 – Illustrated Using Frames Viewing a frame span
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Adobe Flash Professional CS5 – Illustrated Creating a Motion Tween Apply a motion tween to a symbol by: Placing an instance in starting keyframe Modifying position or transformation properties of the instance in last keyframe of the animation To have an object fade in/out, adjust the Alpha setting in the Properties Panel
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Adobe Flash Professional CS5 – Illustrated Creating a Motion Tween Adjusting the value of a property keyframe
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Adobe Flash Professional CS5 – Illustrated Creating and Copying a Motion Path Copy/paste motion tween on other layers to keep animations consistent and save time OR Use the Motion Presets panel Motion Presets panel
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Adobe Flash Professional CS5 – Illustrated Creating and Copying a Motion Path Creating a motion path
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Adobe Flash Professional CS5 – Illustrated Creating and Copying a Motion Path Modifying a motion path
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Adobe Flash Professional CS5 – Illustrated Using Easing Select the Motion Path Adjust easing on Properties panel Use easing to speed up or slow down start or end of an animation Object eases in: starts out slow, then speeds up at the end (negative value) Object eases out: starts out fast, then slows down (positive value)
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Adobe Flash Professional CS5 – Illustrated Using the Motion Editor Motion Editor is beside the Timeline Provides detailed control over properties in every keyframe Sections: Basic Motion, Transformation, Color Effect, Filter, and Eases Each property has its own timeline Adjust X and Y values Add keyframes Create custom easing Apply preset easing option
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Adobe Flash Professional CS5 – Illustrated Using the Motion Editor The Motion Editor
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Adobe Flash Professional CS5 – Illustrated Adding Nested Symbols to a Movie Clip Nested symbols Are created by placing “a symbol inside another symbol” Creates a unique new symbol while preserving individuality of original symbols Example: Lights blinking on the ship
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Adobe Flash Professional CS5 – Illustrated Adding Nested Symbols to a Movie Clip Creating a Movie Clip symbol Shortcut Key: F8 OR Choose Modify|Conver t to Symbol OR right-click
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Adobe Flash Professional CS5 – Illustrated Adding Nested Symbols to a Movie Clip Extending a frame span to multiple layers in a movie clip
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Adobe Flash Professional CS5 – Illustrated Timeline Commands Right-click the Timeline to see these options:
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Adobe Flash Professional CS5 – Illustrated Animating Nested Symbols Still allows reuse of the symbol in other parts of the movie, where it can be part of another animation
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Adobe Flash Professional CS5 – Illustrated Animating Nested Symbols Modified nested symbols
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Adobe Flash Professional CS5 – Illustrated Creating Frame-by-Frame Animation Close to traditional animation techniques Content is created in every frame or at frame intervals Can be time-consuming, but offers detailed control over the animation
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Adobe Flash Professional CS5 – Illustrated Creating Frame-by-Frame Animation Completed frame-by-frame animation
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Adobe Flash Professional CS5 – Illustrated Creating a Shape Tween Changes (morphs) starting shape into a different ending shape Create by using shapes instead of symbols, bitmap images, or text Place starting shape in first frame Place ending shape in last frame Create the shape tween Shape tweens show a solid line/arrow when correct; broken line when not
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Adobe Flash Professional CS5 – Illustrated Creating a Shape Tween Creating a cloud shape
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Adobe Flash Professional CS5 – Illustrated Creating a Shape Tween Reshaping an object in a shape tween
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Adobe Flash Professional CS5 – Illustrated Using Shape Hints Used to correct appearance of a shape tween Mark specific points on beginning and ending shapes that Flash uses to transition one area into another Work most effectively when arranged in a clockwise or counterclockwise pattern
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Adobe Flash Professional CS5 – Illustrated Using Shape Hints Positioning shape hints on the starting shape
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Adobe Flash Professional CS5 – Illustrated Using Shape Hints Positioned shape hints on the ending shape
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Planning and Specializing Animation Planning movies with storyboards Basic storyboards should provide an organizational and page-level view Creating a mask Use the shape of an object on one layer to expose the content of the layer directly beneath it Adobe Flash Professional CS5 – Illustrated
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Planning and Specializing Animation Animating using the Bone tool Create inverse kinematics (IK) Click and draw hinged segments in the object Creating a pose Adjusting the configuration of the joints in each keyframe Adobe Flash Professional CS5 – Illustrated
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Planning and Specializing Animation Creating a mask Adobe Flash Professional CS5 – Illustrated
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Planning and Specializing Animation Viewing Inverse Kinematics animated objects Adobe Flash Professional CS5 – Illustrated
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