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Published byMarion Newman Modified over 8 years ago
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Wizard ATTACKS Specializes in Fire Attack spells Can only cast Tier 1 and 2 Ice and Lightning attack spells But is the only class that can cast all 3 Tiers of Fireball Fire Spells Attack Bonus 20% RESISTANCES Specializes in Ice Resistance spells Can only cast Tier 1 and 2 Fire and Lightning Resistance spells But is the only class that can cast all 3 Tiers of Ice Resistance Ice Resistance Bonus 20%
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Mage ATTACKS Specializes in Lightning Attack spells Can only cast Tier 1 and 2 Ice and Fire attack spells But is the only class that can cast all 3 Tiers of Lightning Bolt Lightning Spells Attack Bonus 20% RESISTANCES Specializes in Fire Resistance spells Can only cast Tier 1 and 2 Ice and Lightning Resistance spells But is the only class that can cast all 3 Tiers of Fire Resistance Fire Resistance Bonus 20%
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Sorcerer ATTACKS Specializes in Ice Attack spells Can only cast Tier 1 and 2 Lightning and Fire attack spells But is the only class that can cast all 3 Tiers of Ice Blast Ice Spells Attack Bonus 20% RESISTANCES Specializes in Lightning Resistance spells Can only cast Tier 1 and 2 Ice and Fire Resistance spells But is the only class that can cast all 3 Tiers of Lightning Resistance Lightning Resistance Bonus 20%
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WIZARD ATTACKS RESISTANCES T1 T2 T3 STAT BOOSTING UNIQUE ICE BLAST – T1 Deals 10-15 Ice Damage Mana Cost: 10 CONFIRM Spell Selection Window
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The Spell Book SUB: 3SKIP
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The Energy Gauge Energy Gauge consists of 3 Orbs A turn is not over until a player uses all 3 energy orbs The amount of orbs it costs to cast each spell depends on the Tier At the start of each turn, the energy Gauge will replenish back to 3 orbs Forces players to think about which spell combinations will be most effective and build strategies
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Skill Swapping
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Grid Based Check if user has drawn in correct sectors Check if user gesture needs to be scaled Check if user gesture must be rotated Check position of coloured pixels in each sector Check the starting points of each stroke and check if the positions of the strokes are drawn correctly relative to the pattern Easy to implement Works well with straight line gestures – Tier 1 and Tier 2 spells Doesn’t work too well with shapes and/or curved lines Different algorithm for Tier 3 spells... Requirement User Input
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SKS Algorithm 2D shape recognition algorithm Pros o Transformation invariant (translation, rotation, scaling) o Robust against incomplete shapes o Uses simple arithmetic and can be pre-compute values o Can be done in parallel Cons o Requires more memory than conventional methods o Need to choose reference points, usually based on curvature at a point May need to have another algorithm to pick these points More reference points used, the longer the algorithm runs, usually relevant if there’s incomplete shapes
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SKS Algorithm Requirement User Input Method Pick reference point(s) on the shapes For every point on the shape, a feature vector is calculated consisting of the distance and angle with respect to the reference point and curvature of the point on the boundary A value is calculated based on these feature vectors on the two shapes we want to compare
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